Eat Them! Review (PSN)

Game Review: Eat Them!
Release: 12/21/11
Genre: Action
Developer: SCEE
Available Platforms: PlayStation 3
Players: 1-4
MSRP: $9.99
ESRB Rating: T

Monsters are ravaging the world, and it’s not up to you to stop them. Instead, it’s up to you to send them out and control them. A mad scientist is out to conquer the world, and the only thing standing between his victory and the salvation of Earth is police, military, and some mechas. Eat Them! is a classic-style arcade action game on the PlayStation Network. Released at the tail end of last year, are these monstrous tails enough to conquer the world and your wallet?

Eat Them! is much like the old school Rampage titles. You take control of a host of monsters, and tackle various missions across the story, ranging from basic wanton destruction and survival to races and escort missions. Your monster is subject to missiles, bullets, and straight-out exhaustion, and you constantly have to replenish it’s energy by eating the citizens. On the other end, your opponents are subject to frightful roars, stomps, slashes, smashes, and rocket-powered missile launchers.

Your monster, either chosen from a few pre-assembled ones or made out of components you can collect through the game, have a host of specialties and stats that need to be monitored. Each component can either alter your movement or actions, such as rocket launchers giving you projectiles, a scarier face being more intimidating to crowds, and strong legs allowing for high jumps and kicks. You can bring these monsters throughout a few dozen missions in individual comic books, which compose of certain locations and (minimal) plot points. A co-op mode lets you tackle these missions with your local allies.

Eat Them! successfully brings back some of the rampant destruction of older arcade games such as Rampage and King Of The Monsters. It can be great fun destroying buildings and throwing cars at humans. A lot of stupid fan can be had by seeing if you can hit a cop with his own car, crumple trees on the way to your next marker, or inquiring how many prisoners you can eat at once. The cel-shaded look, while a little too bright and jarring at times, is definitely a unique change of pace from what could have been a traditional-looking game. The game is appropriately light on story and lengthy segments, and instead works great on short bursts.

The game’s difficulty quickly grows as the game goes on, yet a constant reminder that drags the game on at times is the ever-growing hunger of your beast. You have to, almost-unendingly, supply your monster with food (read: humans). While this might be a minor issue in modes of destruction and a major challenge in survival, it becomes just a straight-out annoyance in races. The fact that hunger and damage share the same life bar factors together to rapidly deplete your energy. The game does make up for this by allowing you to send in new monsters (in most of the modes), but this is a time-taxing and game flow-breaking situation. The game, effectively, has too many challenges going on at once. Oddly enough, images shown online show two different bars: a heart (most likely indicating health) and civilians (possibly indicating hunger), implying that this single bar was a late-game change. Additionally, the graphics and music can be more annoying than positive at times, with the fast-paced beats only aggravating the bright and dynamic graphics, offending both ears and eyes. In all fairness, we didn’t get a chance to test local co-op.

Eat Them! is a great throwback to old school arcade titles, with enough simple fun to blast out in small bursts. Disappointingly, though, an aggravating health system coupled with graphics and sounds that could be improved makes playing the game sometimes more of a hassle than an a home run. Check it out before you make a full dive in, if you can.

  • Simple fun in short bursts.
  • Aggravating health system is a constant annoyance.
  • Can have fun with customization.

Score: 6 out of 10

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  • Pretty much right on the money. I love the game in spurts, but the health really does suck a lot of the fun out of it. I’ve pretty much shelved it for now, if a patch comes down the pike that tweaks how health is dealt with, i’ll happily go back.

  • Good review. I also liked the ones the lad at T-G wrote:

    Races sound like a real pain.