Treyarch has been in the headlines a lot over the past few months, probably because of a little game they released recently. So it wouldn’t surprise anyone to hear their name mentioned again. What may surprise you is for what. In an interview with VideoGamer.com, Treyarch community manager Josh Olin comments that releasing a bug-free game is impossible. As much as gamers gripe about bugs in games, these bugs have become an accepted part of game release process. Sure, these issues sometimes get patched, but if you consider a game as it’s released, can you accept the facts as Treyarch speaks it:
Is it impossible to release a bug-free video game?
Let’s keep this discussion to video game releases on consoles; I’m sure we could all code a text adventure that could be considered bug-free. But consider all of the different hands involved in making games today, the timelines, the production costs; how can you get so many moving parts to all come together seamlessly? I don’t think it’s impossible to release a bug-free video game, I just don’t think it’s economically viable; the costs incurred to eliminate every single bug would mean either impossible to recoup overruns, or a game that is perpetually delayed in an effort to get it perfect.
But that’s just my thoughts, what do you think? Is it possible? Have you played one?
A Simple Question (ASQ) is a weekly segment for Platform Nation. Each week, you’ll be posed a question. Give a response and let the world know what you think, there is no right or wrong answer here. If you have a suggestion for a question, hit me up on twitter @vttym.