STIR: Kinect or Move?

Patrick Talbert | AzraelPCTwitter |

So it’s been a good amount of time since Sony and Microsoft released their motion controllers: Playstation Move and Kinect, respectively. This week’s topic stirs the pot in the new arena of motion-control devices where we are still in need of having something tangible in our hands (Move) or if we are content simply using our bodies to affect the action.

The Nintendo Wii (this will be the ONLY time it’s mentioned) was a must-own console in many gaming households due to its unique feature: the motion-control device and allowing players to ‘be active’ while playing a video game. All of us enjoyed Wii Sports (and, later on, Wii Sports Resort) because it allowed us to bowl, box, and play tennis or baseball without having to actually leave the comfort of our homes. Sony and Microsoft have seen this as a need and crafted motion controllers of their own. My opinion is that Nintendo’s console is now virtually obsolete. Only if you enjoy the Nintendo first-party franchises (e.g.: Super Mario Bros, Zelda, etc) will you feel the need to bother with that console.

At the moment, Kinect seems to be winning out in the motion-controller war, but the winner will truly be the platform that takes full advantage of the capabilities of the technology (see all of the Kinect hacks that are out there as the proverbial tip of the iceberg) and allow future games to utilize its functionality.

Being able to motion a grenade throw in a FPS that actually throws the grenade would be a fantastic start. Or maybe a certain motion in a future iteration of Dragon Age (for magic spells) and Mass Effect (for biotics) in order to use certain abilities. That would be absolutely amazing.

At any rate, the readers of STIR aren’t interested in just me. They want to know what the rest of the crew thinks. Here’s your weekly helping of P*N’s thoughts:

Mitchel Broussard | a long way downTwitter

Mitchell, you are a hypocrite, sir.

Oh, I knew this would happen. Finally I have to admit that I am the biggest hypocrite in the gaming world. So, in September of last year I posted a largely (read: entirely) negative article about how much Kinect would suck. Then I played it at a Best Buy for 20 minutes and became a turncoat. It’s just one of those things (I think the 3DS will have this effect for many, too) that you just can’t possibly get until you play it. My family and friends had a fantastic time acting the fool with it over the holidays, and I just recently maxed out my rank in Dance Central (my personal favorite). I am concerned about what is to come, because I really only know one retail game I’m interested in and that’s Child of Eden. But with recent announcements of games like The Gunstringer, my prediction of the peripheral being perfect for download only games seems to have been spot on. So I turned out to be completely and utterly wrong all those months ago. Well, Kinect makes me happy, and as a great and unfortunately named man once said, “I’d much rather be happy than right any day.”

Chris Forbis | MensaDadTwitter |

I am definately leaning towards the Kinect.  First off – I don’t have a PS3 (yet).  Secondly – I think the Kinect will get more use in my household since we also have a Wii, Move just doesn’t feel like anything new.

I haven’t purchased a Kinect yet mainly because I’m waiting for more games of interest to support it.

THIS could be the future...

Stewart Loosemore | Stigweird85Twitter |

I doubt that [Kinect hacking] will have any real impact on the gaming aspect of Kinect but it just goes to show the quality and potential of Kinect as a piece of hardware.

It does raise an interesting question, if you had the skill and ability to use Kinect in any fashion, what would you use it for and why?  I would probably do something to automate my room. Imagine if you could open your window by waving your arm? Turn the TV on/off with a vocal command,  switch lights on and off with a snap of your finger (oh wait you can already do that) Okay so not the best example but it could be the start of something big, either that or it’s  the first step towards the world predicted in Wall-E.

Mike Murphy | Chibi_Mike | Twitter |

I haven’t picked up either the Kinect or Move (it doesn’t help that I don’t have a PS3), and I don’t plan on doing so any time soon.

We feel you, Mike.

This is because I really don’t care about motion controls to begin with. I bought a Wii back in 07, and sold it not even a year later. Never touched it. Wii Sports was fun, and Mario Galaxy was a’ight (then again I don’t really like 3D Mario games to begin with), but other than that, I never got much use out of it.

Maybe this makes me a cranky old man, but I like what I like. And what I don’t like is putting any physical amount of effort into doing something that’s meant to be relaxing. I don’t want to dance. I don’t want to wave my arms around. I don’t want to simulate playing baseball. I just want to run around stabbing and shooting dudes in the face.
And you don’t need motion controls for that.

**Gee, Mike. Tell us how you really feel, why don’t you? Haha!**


Move still makes you HOLD something, though… *sad face*

Ross Phillips | Ross77 | Twitter |

I would buy a Move controller – mainly because I have a PS3.  Would I buy a Kinect controller if I had a 360? Probably as I like the fact it is hardware free for those playing the games.

I do think both are let down buy a lack of “must have” titles though.  I’m not saying the Wii is any better off here but if it wasn’t for the fact my kids love Just Dance then I don’t think it would get used all that much.

Jim Magers | jimmagers

Anybody remember the Nintendo Power Pad? When I was little I used to dream about motion controls but now I’m older…fatter…and lazier… I honestly can’t handle it. Maybe I’m too “old school” but I really don’t like the idea of flinging my arms around. Put your hands up if you’re a coach potato like me!

**I’m with you, Jim.**


Most consumers that want motion controllers seem to lean to their preferred platform, obviously. Personally speaking, I probably would never buy Playstation Move even if (when??) I purchased a PS3.

I honestly want to know what the point of motion controls are if you STILL HAVE TO HOLD A CONTROLLER!! With the Wii (promise that’s the final time I’ll mention it), you had to hold the Wiimote which looks similar to the Move’s controller (aside from the colored tip, of course). You have to strap it to your wrist to make sure that you don’t throw it through the television.

It’s blatantly obvious that I prefer Kinect over Move. And that’s not because I prefer Microsoft to Sony. Not one bit. Well, maybe a little. Either way, true motion controls are only achievable using one’s body. That’s my final stir.


I pick a topic and ask the Platform Nation writers, editors and staff to send me their opinions.  Thanks go out to all the Platform Nation writers who contributed to Stir this week.  They are all part of the best writing team in the industry and I couldn’t do this without them.

Now, drop down into the comment box below and let us know which you prefer (Move or Kinect… none of that ‘other’ console business down there) and why. There’s a war going on out there! Who’s side are you on?!

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  • mik

    I have them both. I like them both. They both lie fallow 90% of the time. The Move is not much of a leap at all from what the Wii brought to the table, other than the increased fidelity and the fact that it’s coupled with a more powerful console. The Kinect represents a much more exciting and new direction.

    However, as of now, there are many more games that fall in the category of “stuff I will play more frequently than when I’m entertaining people” on the Move. The fact that there are a dozen or so arcade downlaodable games and a number of “traditional” games that use Move controls means it gets more use and makes more sense to me right now. I still don’t understand how the Kinect will work in the context of the games I traditionally love (truth is, four months into owning it, I truly don’t think it can).

    In the examples you cited, throwing a grenade or casting a spell, are you envisioning playing an FPS or Dragon Age-style RPG with no controller at all? And how does that work? IF you’re suggesting that they’re games which would use both Kinect and a traditional controller, throwing a grenade would entail removing one hand from your controller–that seems like a truly terrible idea in an FPS.

    • All good points.

      In DA, you need to switch between chars, so playing solely with the Kinect/Move would be difficult unless a vocal command like ‘NEXT’ would be recognized, swapping to the next character, and ‘LAST’ would swap to the previous character.

      Mass Effect would be easier because you only play as Sheppard.

      FPS games would require a much more conducive layout to the gaming setup and probably isn’t in need of being talked about. Just thought I would drop the possibility of future titles is all.

      Thanks for the read and response, mik!

      • you need to try killzone 3 with move and the sony sharpshooter attachment to figure out the advantages of move over kinect with grown up games.

        • I would gladly give Move a try if I had a PS3, but alas, I don’t.

          Thanks for the comment, by the way.

  • rob

    article summary: we all only own a 360 and prefer kinect (shock). The first comment by mik is more informative.

  • Joe

    I have a kinect but want move. Kinect is fun and new but has NO POTENTIAL! Party games are fun at first but get old and no other genre would work with it. From my demos of move however I see a future. Ping pong at first was fun but annoying because it adjusted physics like wii games. I then discovered the HARD setting and it was perfect 1 to 1 motion allowing me to preform real ping pong trick shots.

  • Sam

    I have played both kinect and move and to be fair i prefer kinect’s complete freedom of movement but there will need to be some extras for things like sword games and rail shooters, while the move just needs an add on for the shooters. Ever since the eye toy for the ps2 i was interested in motion control gaming and now its gotten better i feel like i should get one, I just cant be bothered yet.

  • You’re a 30-year old idiot… who has ride microsoft’s nuts.
    Kinect is horrible because there isn’t any controller.. I felt like a total dumbass waving my hands around playing kinect, and I felt like I wasn’t actually in the game. With the move I felt like I was in the game because i was holding a controller and controlling something. If they ever decide to release shooters on kinect, they wouldn’t be able to do so without having some type of controller. So, how about you use common sense next time before you stir about your stupid opinion.

    • Kinect has a controller: it’s you. You can do more with the human body than you ever could with a controller. The point of Kinect is to be active and have fun while using your entire body.

      If you prefer Move, then you are obviously entitled. I am also entitled to my opinion, which I am grateful to Steve, Scott, and the crew here at P*N for giving me that opportunity. There are no stupid opinions; simply opinions.

      Thanks for the comment, by the way.

      • mik

        “Kinect has a controller: it’s you. You can do more with the human body than you ever could with a controller.”

        That sounds like some Microsoft PR right there. The concept of using your body as the controller is indeed great–but it doesn’t increase the number of ways you can interact with a game, it limits the ways you can interact with a game.

        Using Kinect, you have two arms, two legs, your torso and your voice–six inputs. Using your controller, you have ten buttons, two sticks and a d-pad–thirteen inputs. Not to mention that things like simple menu selections/button presses require additional actions, because you can’t replicate the simple, instant on/off digital action of a button. That’s why you have to hover your hand over a menu selection for a second or two to confirm the action. As its own concept with its own games, Kinect is great. As a replacement for a controller, it’s not adequate.

        • Obviously, if you are a stick figure, then that’s all that you have. Last time I checked, there are millions of movements and actions that I can simulate with my body.

          And I don’t need to hold a controller to do it.

          • mik

            OK. I’ll give you the benefit of the doubt and believe you. So, in your two examples–an RPG and an FPS–explain to me how Kinect works with YOU as the controller.

            How do you move? Look? Shoot? Use iron sights? Take cover? Change Weapons? Cast a spell? Manage your inventory?

    • Why does the Move need a Controller, it already has one and Six-Axis. So with Move you get a Camera, a Wii-like controller, and a Wii-like numchuck, plus the standard PS3 controller! That’s what I call stupid! I rather just have a camera that if I want to scroll through my dash board I don’t have to reach for the controller, better yet I can just TELL it what I want it to do. With move in a situation like that you’ll need to choose to grab the Move controller and numchuck or Standard controller. That’s so dumb. It’s unnecessary equipment.

  • I played Kinect and can say only it is for young kids to play Mario Kart sort of games. maybe one day they will deliver more serious stuff but then they need new console (much more powerful). lag ruins everything.
    Move on the other hand is for grown ups and kids. Just try playing Killzone, Tumble and soon Virtua Tennis. All these games and many more you require high precision in order to achieve great results. With the Kinect you can forget about it. Yes, it is new dimension of gaming but its not there yet. Fun for 10min and then you can put under the bed to collect dust.

  • The lag is AWEFUL on the Kinect..I am gonna have to go with the Move on this one! It’s absolutely genius!