As you probably know, the latest installment on the critically and financially successful Gears of War franchise is coming later this year; an experience that remains exclusive to Xbox 360 (and PC, in the case of the first game) owners. When asked about the unlikely chances of a port of the beloved trilogy to Sony’s current generation console, Epic President Mike Capps was quite optimistic about such scenario: “Do we wish we could take all those Killzone [players] and Resistance fans on PS3, and get them to say ‘Gears is awesome’? Yeah, sure I’d love to ship the Gears trilogy on PlayStation. That would be fun. I want to be there; I want to be everywhere”
However, Microsoft and Epic keep a very close relationship that started even before the official unveiling of the Xbox 360, and Capps seems to be very thankful and confident on his choice of supporting the American publisher: “I think we were very eyes open… there was no Xbox 360 (it was called something else) and we were guessing they’d be more successful than they were in the previous gen… And we thought they had a real plan for something successful. For us, we were pitching a story-based game; we were just the ‘Unreal studio’ right? So we were both taking a risk, and it paid off in a huge way for Gears. The amount of support they put behind Gears… it was really to launch their platform, to show what Xbox 360 could do – the whole HD experience with Samsung. I think we really delivered that. So we continue to get love from Microsoft in a way that I don’t think we could get from a publisher focused on cross-platform.”
The possibilities of an eventual Gears of War port to the PS3, “are there“, because Epic owns the property as a whole, but Capps insists Microsoft keeps giving them “really good, compelling reasons to work with them again. They don’t just market it; they do amazing work and they have a user testing team that makes our games better, and so each time we’ve come to the point of ‘what do we do next?’ we’ve been happy to work with them. They help us make a better product and do some really cool marketing on the platform, so we save some money there.”
Only time will tell, to be sure, but if history (specially for this generation of gaming) has taught us anything, is that nothing is devoid of having a price.
Source: Industry Gamers