There’s a point at which the act of polishing an object moves beyond the realm of disguising imperfections and into removing individuality, texture, and—character. Dragon Age II takes that notion to the latter extreme, and then some. The result is a game that comes off seemingly so small—geographically, technically, conceptually, and narratively—that its central conflict feels about as epic as Jets vs. Sharks… minus the snapping.
About our scale… the number of words in our review reflects the score of the game. In practical terms, you could assume that games reviewed in 49 words or fewer should be avoided, games reviewed in 50-75 words would make a decent rental, and games reviewed in 76 words or more would make a solid purchase.