E3 2011 is finally here and developers are showing off all their cards so fast that it can be difficult to keep up with it all. But we can do our best. Ubisoft is showcasing a number of games, but one that has gotten me most excited is Ghost Recon Future Soldier. In the live demo, we got to see a number of the game’s new features and upgrades such as the stealth cloaking system, stealth take down moves and a more refined cover system that aims to blow Gears out of the water. Aside from features, the game’s graphics also seemed to have stepped up in terms of color and realism. I was especially able to see a noticeable difference not only in the color pallet of the game (as the previous Ghost Recon’s looked sort of brown and dull), but I also saw a difference in the textures and smoke/dust effects.
The new stealth camouflage ability looks very stylish, fading in and out as you move through different colored terrain or increase your movement speed. But as useful as this new little cloaking tool is, I imagine it will be on some sort of timer, so don’t expect to use it the entire time. The cover system looks much better than what we have seen so far, appearing much more fluid and natural. You are no longer ‘stuck’ to the cover like we were before, allowing you to move much more freely. Ghost Recon was already ahead of the curve in terms of duck and cover systems in my opinion, but Future Soldier seems to be pushing things even further toward perfection.
If you have played the previous games in the series, then you might notice that the tactical map and pause menu have been revamped, making it feel a little more futuristic. We might also see some more variation in terms of in game objectives, as there was a very impressive hostage rescue scene that was shown during the live demo that was unlike anything I have seen in the Ghost Recon series thus far. This game will also have some features available for the Xbox Kinect, which you might have seen in the Microsoft presentation. With the Kinect, gamers will be able to customize their weapons with over three million different types of combinations in order to build the perfect killing machine. But to be perfectly honest, this feature didn’t stir up that much excitement for me.
I am really looking forward to this game’s release later this year and think it will be one of the best third person shooters out there. But don’t just take my word for it, check out the live demo for yourself! Its gonna be a great E3…