Brink Weapon Tweaks: PC

The multiplayer game Brink has just received a new update. Along with the update came a slew of weapon changes for PC players, and as we want our readers to have every possible edge when it comes to the competitive arena, I have brought the list of weapon changes from the splash damage blog.
While these changes have already taken effect for the PC, Xbox360 and PS3 players should also take note: these changes will most likely be headed your way as well in the near future.
Take a minute to look over the changes and good luck on the battlefield.


All pistols: Knockdown accuracy increased.
Tokmak spread reduced to be more even.
Tokmak recoil reduced.
Tokmak pistol reload time slightly reduced.
Kalt spread is tighter.
Kalt recoil increased.
Kalt pistol reload time slightly reduced.
Sea Eagle slightly less accurate.
Sea Eagle spread made more even instead of being tight.
Sea Eagle pistol reload time slightly increased.

Sub Machineguns

Kross max spread slightly increased.
Tampa max spread slightly decreased.
Tampa slightly more jittery when fired.
Tampa SMG damage slightly increased.
Carb-9 SMG damage slightly reduced.
Carb-9 has even spread, instead of clustering towards the center.
Carb-9 recoil slightly increased.
Carb-9 slightly less accurate.

Assault Rifles

AR base ammo + 1 magazine, except Rockstedi.
Gerund recoils more quickly under sustained fire.
Rhett recoil now more manageable under sustained fire.
Frkn3k damage increased.
Frkn3k refire rate increased.
Frkn3k triple burst recoil changed to make the weapon behave better.
Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights.
Euston max spread increased for some stances (crouch, standing, walking.)
Euston spread rate slightly reduced overall.
Rokstedi slightly more accurate in ironsights.


Hjammerdeim heavy shotgun heavy shotgun damage increased.
Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size.
Hammerdjeim recoil reduced.
Hjammerdeim reload time slightly reduced.
Hjammerdeim refire rate increased.
Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped.)
Mossington initial spread is increased but doesn’t grow as much per shot.
Mossington has slightly more recoil.

Grenade Launchers

EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased.
Lobster reload time increased.
Lobster splash damage radius increased.
Lobster running accuracy reduced to be the same as walking/crouch/ironsight.

Heavy Machineguns

All HMGs: Minimum spread while running reduced to be the same as that for walking.
Chinzor HMG damage slightly increased.
Chinzor HMG recoil slightly reduced.
Maximus HMG damage slightly increased.
Maximus HMG recoil slightly reduced.
Gotlung minigun damage significantly increased.
Gotlung minigun reload time slightly increased.
Gotlung Minigun minimum spread increased to work in line with its damage increase.

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