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Crysis 2 DirectX 11 Official And Dated

Even though Crysis 2 looked much better on PCs compared to consoles when it launched, PC gamers were left feeling like they had been short changed.  Many PC gamers took the stance to boycott the game until they could play it in full DirectX 11 glory (myself included) and now we only have a few more days to wait.

When Crytek release the 1.9 patch on 27th June, it will include DirectX 11 content which means hi-res textures and effects that should only be available on a DirectX 11 capable PC.

So if you want to know what changes are included in the patch you can find out more over on the official Crysis 2 web page but if you are lazy then we have them for you below.

Added Contact Shadows
Added DX11 benchmark level
Added DX11 support for Crysis 2
Tessellation + Displacement Mapping
High Quality HDR Motion Blur
Realistic Shadows with Variable Penumbra
Sprite Based Bokeh Depth of Field
Parallax Occlusion Mapping
Particles Motion Blur, Shadows and Art Updates
Water Rendering improvements and using Tessellation + Displacement Mapping
Added Realtime Local Reflections
Added support for Higher Res Textures Package
Added various new console variables to whitelist
Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
Fixed issue in MP where player stats weren’t always saved at the end of a game
Fixed issue in MP where player stats would sometimes randomly reset
Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
Fixed issue with JAW rocket not firing through window’s containing broken glass
Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
Improved advanced graphics options menu
Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
Improved multi-GPU support
Improved Tone Mapping
Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

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