It’s certainly no secret at this point that the working conditions at Team Bondi in Australia were…less than ideal during the seven-year development cycle for L.A. Noire. From the incessant crunch and unpaid overtime to allegedly abusive management from founder Brendan McNamara, it has become apparent that, barring a time machine and unrestricted access to the studio during the game’s development, it is more or less truth now that it was a miracle L.A. Noire was released at all, let alone with such quality as it did.
The IGDA, or International Game Developers Association, is going to take that challenge, though, and plans to launch an investigation on the veracity of these claims. While if most of what IGN reported is likely to be true, it could also be possible that those coming out against McNamara were terrible employees and had to be pushed to an extraordinary degree to be productive. Regardless, though, Brian Robbins, chair of IGDA’s board, states that in any case of warranted to unwarranted grieving, “reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole.”
The IGDA refuses to comment further without obtaining more facts and thus “encourage any Team Bondi employee and/or family member” to send good or bad comments to [email protected]. You can read more about IGDA’s impending investigation on Team Bondi and McNamara over at Develop where the comments sections on related articles are particularly critical of the L.A. Noire developer.