Leading up to the release of the Captain America: Super Soldier video game, Sega and Next Level Games are releasing behind the scenes dossiers detailing the development cycle of the game. In this, the third dossier, we hear from Brandon Gill, the Game Director at Next Level Games. He discusses the challenges of bringing Captain America to the world of video games.
Captain America: Super Soldier is scheduled for release on July 19, 2011 for Xbox 360, PS3, Wii, & DS and October 25, 2011 for the 3DS.
Captain America: Super Soldier – Dossier 3 – Captain America
Written by Brandon Gill, Game Director, Next Level Games
Being a developer based in Canada, it was a bit daunting when we first approached the character of Captain America. After reading Brubaker’s Winter Soldier, we all gained a better understanding of the character as someone who always stands up for what they believe in. It’s definitely an universal theme that anyone can get behind, and we found it to be quite inspiring.
We started with a solid, grounded combat system focusing on multiple enemies and close quarters techniques. Once we had something that felt really good as a game, we started to layer on the Cap flavor. More acrobatic moves, powerful strikes and of course we worked the Shield into every possible thing that we could find.
The shield was an interesting weapon concept to design for. Since we had our combat worked out first, we started brainstorming all the places where we could add more “shield moments”.
It quickly became a way to strike both close-up and from a distance. On defense it became the way to defend against close attacks and even counter-attack incoming ranged threats.