Off-Road Drive Preview

Let me start this with me mentioning that this was my least favorable game that 1C Company showed me from their Another Night in Moscow event. Maybe I’m not as much of a driving know-how as I’d like to think I am, or maybe the controls were just too much for me. I’m not really sure what it was, but this game kicked my ass, and I walked away a very unhappy gamer.

Just like with IL-2 STURMOVIK: Cliffs of Dover, the trailer did not do this game justice. The trailer was just bad. Think a mixture of real off-road driving (but not exciting) and add in a bunch of pixelated video, turn the blender on and what you get is what I watched. I’ll add the video above so you can see what I’m referring to.

Now props should to out to AMD again, they had this setup running on their AMD Eyefinity technology again, and the game looked amazing, more so because it was also running off of a 3×2 screen display setup. So it was supporting a total of six displays! And now, a thanks to Logitech for letting us play while using their Driving Force GT setup. Force feedback, pedals that felt great, and all the buttons that a gamer would ever want (just a heads up, I’m a pro button guy, I’ll take buttons over motion controls 99/100 times. Buttons tend to work 100% of the time, I have yet been able to say that about ANY motion controls).

So Off-Road Drive has a lot of things going for it; unfortunately for me, it had more things going against it that drew me away from the game than what it had going for it. Off-Road Drive is an off-road driving simulator to the fullest degree from what I played. If you did not drive exactly how the professionals do, and attack the situations how they would, you were punished.

This is where Off-Road Drive “went off the track” if you ask me. Most of my game experience was me trying to get myself back on the route as my truck was going everywhere. I’d hit things and lose control, I’d turn off my route a bit and get stuck in a rut, or I just had no clue where I was supposed to be going. Off-Road Drive was just so hard to control, I spent more time off the track then I did on it, all because of an attempt to make this a real to life simulation. It was like a Gran Turismo type sim to the extreme, and then adding mud and dirt to the mix.

And just for the record, it wasn’t just me having issues. I observed several people running into the same problems as I did. If a full to life simulator for off-road driving is your thing, this game is for you. It is set to arrive to the market this September on PC. As any more information comes out, we will be sure to keep all of you in the loop.

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