Rage #1 Review (Comic)

Title:  Rage #1
Publisher:  Dark Horse
Writer:  Arvid Nelson
Pencils:  Andrea Mutti
Inks:  Pierluigi Baldassini
Colors:  Michael Atiyeh
Letters:  Michael Heisler
Cover:  Glenn Fabry
Release Date:  June 2011
Cover Price:  $3.50 USD

This is part one of a planned three part miniseries based on the upcoming game Rage (in stores 10/4/2011 for the XBOX 360, PS3, and PC).  I came to this comic without any preconceived notions.  I’ve barely been following the game’s development very closely, so I really didn’t know what kind of world I was walking into.  As it turns out, the Rage world (so far) is almost indistinguishable from the Fallout world.  The only thing missing was some sort of action to give you a reason to keep turning the pages.

***Spoilers Follow***

The story begins with our protagonist (Dr. Elizabeth Cadence) emerging from a capsule (or “cryo ark”, if you will), and awakening to find herself in a seemingly endless wasteland, surrounded by a gang of marauders that looked like they came straight out of Mad Max.  She gets captured by these rejects, and then she gets saved by some other group of guys wearing sophisticated looking armor.  The armor guys take the good doctor back to their base (the not-very-safe-sounding “Dead City”) where we meet their leader, Major Casey.  He tells her that she has a lot of work to do curing the mutants that are all over the place.  Then we get treated to no fewer than 16 panels depicting people drinking coffee.  Riveting.

Anyway, Liz has one of the mutants injected with something that makes them even bigger and uglier and stronger and meaner.  She gets confused because there’s no way that should’ve happened.  Then we learn that Major Casey probably had something to do with it.

***End of Spoilers***

I’m not familiar with the writer’s word, nor am I privy to the direction they were given with regard to where the story is supposed to take us, but I am a huge comic geek, and I know what can be done with the medium.  Armed with that knowledge, I can tell you that this whole 22 page comic could’ve been boiled down to about 4 pages without missing any of the narrative.  So, what do you get when you take 4 pages of story and stretch it out to full an entire comic?  You get an extremely boring comic.  The art was good enough to move the story along, but I get the feeling from seeing what little action there is in the book that if the artist just had something interesting to draw, it could’ve made this book shine.

I sincerely hope this series starts to pick up the pace, because as it stands I’ll have to force myself to buy the second issue.

Rating:  4/10

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