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Diablo III Is Trashing Skill Points

 Diablo III Is Trashing Skill Points

 

IGN recently interviewed Diablo III’s Game Director, Jay Wilson, and got their hands on some surprising information. The skill tree I know and love from Diablo II is being thrown out like yesterday’s garbage!

For those gamers who play RPGs/MMOs, this is a shocker. Most of the great games I can think of used the skill tree in some regard. Mr. Wilson did show that he was in tune with what this caused:

“What you probably did,” he says, “was go up on a website and find out what the optimal build was, because there’s just too much math involved for you to really get involved in it.”

Guilty as charged. I am currently playing RIFT, and the forums are littered with players posting their damage meters to root out the optimal build. It is certainly overwhelming for a new player to read about different specs and DPS/HPS outputs. Every MMO player will recognize, whether perceived or real, that there is never truly a balance among character classes. This is why RIFT is trying to make player roles more accessible to each class, so the warrior isn’t always the “Tank” and the rogue isn’t branded as “DPS.”

"I don't usually play melee, but when I do, I play Barbarian."--The Most Interesting Man In The World

I see Diablo III as being heavily influenced by RIFT in this regard:

“We really feel that when you combine those skill slot restrictions with runes… the in-game process of making builds will be far more engaging than it was in the previous games.”

3 of the 8 souls available for the Mage.

It sounds like they are trying to follow the RIFT model and give players more options. RIFT has four character classes, each with 8 souls. Players may equip 3 souls at any given time, depending on their preference or situation. Diablo III looks to have a similar level of customization:

“A new hotkey opens up at level 6, 12, 18 and 24, so that players eventually have access to six skills simultaneously. Each skill can be modified with one of five runestones, and three passive skill slots also open up as players level, letting them choose from a number of additional perks.” 

Like it or not, Blizzard has a history of making amazing games. I Hammerdin’d the crap out of Diablo II: LoD, so I don’t see myself being able to resist the pull of Diablo III.

Source: http://pc.ign.com/articles/118/1185753p1.html

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  • They sort of messed up WoW with oversimplification, I hope that isn’t going to be the case here.  But…some people like the Cata WoW better than what it was, so who can say?

  • They sort of messed up WoW with oversimplification, I hope that isn’t going to be the case here.  But…some people like the Cata WoW better than what it was, so who can say?

  • Brother451

    I’m glad they are trying a lot of new things. It’s good not to fear change. They’ll likely end up setting the standard once again.

  • NinjaGabe

    A very well done article. The Barbarian was a nice a touch lol.
    I just started playing Rift myself and am completely new to the soul system and my first thoughts were to google it, so guilty as charged here as well.