Call Of Duty: Black Ops – Rezurrection Review (Xbox 360)

Game Review: Call Of Duty: Black Ops – Rezurrection DLC
Release: 8/23/2011
Genre: FPS (Zombies!)
Developer: Treyarch
Available Platforms: Xbox 360, PlayStation 3, PC (PS3 & PC dates TBA)
Players: 1-4
MSRP: 1200 MSP ($12.00)
ESRB Rating: M

Rezurrection is the latest (and likely last) DLC offering for Call of Duty: Black Ops.  Unlike the earlier map packs, Rezurrection only has Zombie maps; there are no multiplayer maps in this pack.  What’s more, only one of these maps can truly be considered new; out of the 5 maps, 4 are re-mastered from Call of Duty: World at War.  Not that this is necessarily a bad thing, but those who have played these maps out before might tire of them faster than someone who hasn’t experienced it.

I will briefly cover the 4 remakes (mostly my impressions of the maps from the perspective of someone new to these maps), and spend a little more time on the new map, Moon.  Before I do that, let me give some general impressions about the map pack.  Prior to this pack, I wasn’t a huge fan of Zombies.  I didn’t play World at War or Gears 2, so I didn’t have the foundation that the game assumed you had when playing the zombie maps in Black Ops.  I found the maps too confusing, the action too hectic, and was generally frustrated.  Having played the World at War maps in this pack, I can say that these maps are an excellent introduction to the zombie mode as a whole.  The maps are small, and while the action is still frantic, I could at least wrap my head around what I was supposed to do.  I had the time to explore the various power-ups on the maps, and learn the lay of the land.  I feel I am now a better zombie player as a whole because of these maps.  But enough about me…

Nact der Untoten – This was the first zombie map for World at War, and it shows.  There are no power junctions, the weapon selection is limited, and the board is tiny.  In fact, calling it a board is an overstatement; the action takes place inside a single two-story house.  There’s not a lot of room to maneuver,  so the trick will be setting up shop in an area, and going to town.  I found this map tougher than normal because the lighting was so poor in many areas, making it difficult to navigate at times.  The house is also very narrow, which makes it difficult to move around the zombies if you need to make a run for it.  Grenade placement can be tricky as well. The weakest map of the pack, it may have some appeal to people learning zombie mode, though it is missing many of the features that make zombies interesting. Rating: 5/10.

Verrückt – The next map in the progression of zombie maps, Verrückt is much larger than Nact der Untoten.  Taking place in an asylum, you are introduced to the concept of finding the power switch in order to unlock areas of the map.  Another unique feature of this map is that players can start in different areas (in 3 or 4 player games), starting on either side of the board, and unable to reach each other until the power is restored.  The key to survival is to get to the power as quickly as possible, in order to link the two sides of the map and turn on the perk machines.  Once this is done, there are a few spots to hole up and defend.  The rooms are still fairly narrow, but with a large amount of square footage to run in, you won’t feel as cramped as the prior map. Rating: 6/10.

Shi No Numa – You will start in a small compound that is in the middle of a swamp.  You can access 4 huts at each corner of the map, but to get there you must trudge through swamps, which slow you down more than it slows the zombie down.  Introduced in this map are ziplines, randomized perk machines, the flogger, and zombies that spawn inside the map (coming up from the ground and swamps when outside the main compound).  You will not want to be caught out in the open when zombies are spawning, and 3 of the huts are very small, which limits mobility if you get swarmed.  Best option here is the larger Fishing hut.  There’s no power switch, but you can still activate traps. This map is one that will really help you get your bearings for how zombie mode works, since it’s all one mostly one level, and the map is easy to comprehend (but bigger than a single building).  Rating: 6/10.

Der Riese – I found this map to be the most enjoyable of the 4 World at War maps; it has a large floorplan that includes indoor and outdoor environments.  It has areas that are tight pinchpoints, but also includes wider areas where you can move around if needed.  This map brings electricity back, and now includes teleporters and a Pack-A-Punch machine.  I felt the flow of this map was perfect, and having warmed up on the previous 3 maps, I was more than ready to tackle the challenges in this map.  Rating: 8/10.

Moon – The only new map of the bunch, Moon is also the largest zombie map to date.  It takes place in 2 different areas (briefly in Area 51, and mostly on the Moon), and features a lot of new tricks.  First, you’ll start on Earth, with a pack-a-punch machine, and a couple perk boost machines.  The problem is, there are no guns here, so the zombie hoards that quickly appear will seem to overwhelm you.  Just as all appears lost, the teleporter to the moon will activate, and you can make your way there. Doing so quickly is a good idea, as soon after, an alarm goes off, causing the zombies to frenzy, eventually spawning hellhounds.  Once on the moon, and you put your equipment on, you will notice one thing most prominently: silence.  It will be almost impossible to hear zombies coming up on you, so be prepared to jump a few times when you start getting hit when you weren’t expecting it.  This map also features a few new zombies, including astronaut zombies that take on the name of your friends on your friends list.  Power can be restored to the space station, allowing for removal of your breathing mask, but large Excavators will activate from time to time to try and destroy the structure, and remove oxygen from some of the rooms.  There’s a lot going on in this map, and you will need a smart, communicative team to stay on top of everything. That being said, it’s a great map to play, if not a little overwhelming. Rating: 9/10.

There isn’t a lot of negative things to say with this pack.  As mentioned previously, if you’ve played these maps before, you’re really only getting one new map, which may not be worth it to you.  There are also some glitches in the form of strange zombie animations when they climb out of the windows, appearing horizontal from time to time.  That’s about it.

vttym’s take: I wasn’t expecting to enjoy this map pack. Frankly, I was pretty vocal about my disappointment with the decision to make this an all-zombie pack when it was released.  I now realize, however, that my frustration with Zombies was that I wasn’t properly introduced to the concept. Rezurrection serves as the zombie introduction that I was missing (having not played World at War), and I now have a new appreciation for these maps.  If you have not played these maps before, this is an excellent addition to your DLC for this game.  Those that have played these offerings in WaW may find the action a little stale on the earlier maps, and I can’t say this map pack is worth it just for Moon.

+ Doubles the number of available zombie maps

+ World at War maps are a great zombie mode tutorial

+ Moon level is great

4 out of 5 maps are recycled

No adversarial multiplayer maps in this pack

Final Score: 7/10

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