Game Review: Resistance 3
Release: September 6, 2011
Genre: First Person Shooter
Developer: Insomniac Games
Available Platforms: PlayStation 3
ESRB Rating: Mature
Website: Resistance 3.com
That’s right PS3 owners, the Chimera and Insomniac Games are back again with Resistance 3! The Resistance games have always impressed first person shooter fans with stunning graphics, fast paced one man army type gameplay, and its wacky WWII with aliens type setting. But, if you have already played the first two games, is this one really worth your time? The short answer is yes, because the alien slaughter has simply never been better, but for the rest we will need to delve a bit deeper.
First off, if you are unfamiliar with the Resistance games, they are a much more serious and cryptic first person shooter franchise developed by the creators of the lighthearted (yet awesome) Ratchet and Clank series, Insomniac games, where you single-handedly fight off hordes of monstrous aliens called ‘the Chimera.’ However, unlike in first two games, you no longer play as Nathan Hale. This time around, you will be playing as Joseph Capelli, a discharged war hero who is forced to take up the fight once more in order to protect his family and friends (and of course, save the human race while he is at it).
Part of me still prefers Hale, but I found myself liking this new protagonist as I played through the game’s campaign. Although his plight is somewhat of a cliché, Joseph is still a much more realistic, and down to earth character that audiences can sympathize with than the stern and silent killing machine that Hale was. In the campaign, Joe will be racing to destroy a giant Chimeran ‘wormhole’ tower in New York, in hopes of shutting off the Chimeran invasion for good. As you make you way, you will be passing through a wide variety of environments and challenges, with train and boat rides to boot. The game also has a co-op feature that can be a lot of fun, and works for both online and split screen.
The story progresses through face to face conversations with the other human survivors and NPC’s as they travel with you along the way, which makes things feel much more natural and immersive than constantly having faceless people talking to you or barking orders through a radio like in most shooter games. All of the ‘social’ scenes, where you are passing through the small human settlements, all feel beautifully immersive and detailed. For example, as you pass through a run down church which is housing tattered families and fellow survivors, you can walk into the corner of the room and sit down on the carpet with a small circle of children and listen along as a woman reads passages from the bible. Most gamers would pass right by that sort of thing, but for me, I always smile when developers take the time to truly immerse me in their creations.
But enough about the story and details, you want to know what has changed in the alien blasting department, right? As far as gameplay goes, you will actually be seeing two very significant, very awesome, changes. With Resistance 3, we see the glorious return of the medpac’s and health bars system, as Insomniac tosses health regeneration out the window for a much more tactical and mobile approach that fits the overall style of the Resistance games. Resistance 3 is all about running and gunning like a Gordon Freeman inspired mad man, and gathering up a health pack from a fallen enemy as you sprint over his bullet ridden corpse really encourages the sort of play style Insomniac has been looking for all along. There is also a good variety of enemies, but if you have played either of the first two games, then there shouldn’t be any real surprises.
Also, unlike Resistance 2, which limited players to the Halo-norm of two weapons at a time, Resistance 3 goes for all fun, and straps you with a glorious twelve gun inventory. Each gun upgrades two separate times as you use them, making them pack a significantly stronger punch later in the game, or on multiple play throughs; just like Ratchet & Clank, Resistance 3 lets you keep all of your upgraded weapon for your next journey through the campaign. You have a shotgun that upgrades to incendiary rounds, an accurate burst round rifle that eventually gains a scope, and a machine gun that gains a bayonet for extra melee stabbing power, just to name a few. All of the weapons look great and are a blast to use, and fans of the series will also see a number of their favorite guns looking and working better than ever before.
While I had an absolute blast with the single player and co-op modes in the nine to twelve-hour campaign, the multiplayer felt like it could use some work. Don’t get me wrong, the multiplayer can be a lot of fun with the right group of people, but I don’t think it is one of the game’s strongest points. There are a fair amount of game modes to choose from (capture the flag, death match, ect.), a full CoD style leveling system, and hoping into a game can be quick and easy. But, all of that aside, things just feel a bit too chaotic for my taste, and I think the spawning system and spawn locations could use some work. The multiplayer in the Resistance games has always felt a little tact on to me, but maybe that is just my opinion. Also, aside from the new gun inventory, story line, and health packs, there isn’t a whole lot that has changed from the first two games, and that might be disappointing for some people.
In closing, this game is awesome, and is swiftly becoming my favorite shooter for my Playstation; it is most certainly my favorite Resistance game. The gameplay is fun and fast paced (just how I like my FPS’s to be), environments and weapon skins are incredibly detailed and full of variety, and the campaign is fun enough to play again and again. Everything feels immersive and convincing, and there is hardly ever a dull moment. If you own a PS3 and like first person shooters, do yourself a favor and pick this one up.
+ Great, fast paced, gameplay with high replay value
+ Awesome environments and attention to detail
+ Fun variety of guns, plus the upgrade system
– Multiplayer isn’t the best
– Not a lot has changed
Final Score: 9/10