Heading our way October 18, 2011 is a book that will interest the new and old Halo fans alike. The book will retail for $29.99 and will bring together a lavish and spectacular collection of groundbreaking art from the entire range of Halo games.
Here is more about the book:
From the earliest concepts for Pillar of Autumn and The Maw to the streets of New Mombasa, from the Master Chief to Noble Six, here you’ll find unparalleled access to the artistic innovation of the Halo archive charting the glorious decade that gave us HALO: COMBAT EVOLVED, HALO 2, HALO 3, HALO WARS, HALO 3: ODST, Halo Legends and HALO: REACH.
Opening with a review of how it all began — the Forerunners, their weapons and their worlds, the Ark, the ringworlds, and “The Silent Cartographer,” We Are Their Instruments delves into the design of the covenant forces — in turn, the elites, jackals, skirmishers, brutes, grunts and hunters take centre stage. Truth and Reconciliation and High Charity form the centrepieces for an overview of Covenant technology, with details on the designs for the corvettes and Scarabs, the Covenant ground fleet—and the fall of Reach—plus dropships, Phantoms, Spirits, Banshees and many more. Then it’s time to face The Flood. Discover the artists who brought the horror of The Flood to life, who detailed the pureforms, the attacks, the spread of infection and the awesome ultimate parasite, the Gravemind.
Welcome to the Corps introduces the heroes of Halo and collects the artists’ thoughts behind the designs of the UNSC troops, Cortana and Dr Halsey, Jacob and Miranda Keyes, and Lord Hood. UNSC weaponry, designs and details for the marines, Spartans and ODST, plus Warthog & Scorpion concepts, and a look at UNSC air power culminates in stunning Pillar of Autumn pieces. Of course, he gets his own chapter. The Master Chief. The artists who created this seminal hero reveal the secrets of the Master Chiefs’ development through a stunning array of artworks, early concept sketches and death-defying action shots.
Concluding with the visualisations of the Halo homeworlds, Halo: The Great Journey: The Art of Building Worlds reveals the designs behind Reach, Harvest, Arcadia and Earth, with features on Crow’s Nest, Tsavo Highway, the artefact, New Alexandria and New Mombasa, plus Reach wildlife and interiors, and the detailing and designing of worlds under alien attack.
Halo – The Art of Building Worlds is a must have book for all the Halo fans out there.
For more information checkout the Titan Books website.