Mario Kart 7 Power Ups And Courses

A few days ago, I highlighted the online features coming to Mario Kart 7 this December.  Those features, while exciting, will be useless if the core of the game isn’t solid.  Part of the core experience are the power ups and tracks.  Well, Nintendo also revealed some of the courses and a few new power ups as well.

Of the 32 total courses, Nintendo revealed 4 cups worth of 4 tracks each.  The first 8 tracks are from the Mushroom and Flower Cups, and the second 8 are from the Shell and Banana Cups, composed of tracks from the previous 6 Mario Kart Titles.   I listed them at the bottom of this article.

Three new power ups promise to mix things up. First,  a Tanooki Suit, with a tail that can bash enemies or destroy environmental elements.  Second, the Fire Flower will grant the racer with temporary fire ball throwing capabilities.  Third, the Lucky Seven will equip 7 random items that can be used individually.  This one promises to be rare.

The Mario Kart franchise has evolved over the years, flavoring the kart racing with fun and frustrating offensive and defensive power ups.  From the Bullet Bill that helps a straggler catch up to the pack to the blue shell that targets the leader the power ups have been creative and fun.  In addition, over the years the library of tracks has grown larger and larger.  Nintendo looks like they have drawn from their creativity and from their track library to seal the deal of this being the best Mario Kart ever!

Mushroom Cup

  • Toad Circuit
  • Daisy Hills
  • Cheep Cheep Lagoon
  • Shy Guy Bazaar

Flower Cup

  • Wuhu Loop
  • Mario Circuit
  • Music Circuit
  • Rock Rock Mountain

Shell Cup

  • Luigi Raceway (N64)
  • Bowser Castle I (GBA)
  • Mushroom Gorge (Wii)
  • Luigi’s Mansion (DS)

Banana Cup

  • Koopa Beach (N64)
  • Mario Circuit 2 (SNES)
  • Coconut Mall (Wii)
  • Waluigi Pinball (DS)

Source: IGN

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