Bethesda Battling Low-Res Textures

Well, the 11th has come and gone and, if you’re like me, you’ve spent an excessive amount of time exploring Skyrim. And with good cause, no less — Skyrim is a fantastic game.

But, like all of Bethesda’s open-world games, there are a few bugs. One seems fairly unique, though: apparently the 360 version has an issue with streaming textures. In layman’s terms, some of the low quality textures aren’t being replaced as they should. Oh, and did I mention that this issue only arises when the game has been installed? Do you run Skyrim of the disc and suffer through longer load times, or do you install it and suffer through low-res textures? Decisions, decisions.

Fear not, Bethesda is well aware of the situation:

Skyrim uses a lot of dynamic streaming systems, including textures. We’ve seen a few reports of certain textures temporarily scaling down on the Xbox 360, and not scaling back up. We have verified that this issue does not occur when playing off the disk and when the game is fully cached (not installed). Skyrim makes heavy use of the Xbox 360 caching system, and caches over the normal course of play while in menus or interiors. This cache can be wiped when other games are played or when the user manually removes it. We’re working on a solution in the next title update for those who have installed the game.

There is a patch in the works, but when it will hit has yet to be determined.

I, personally, have not noticed this — but I am admittedly infatuated with Skyrim so maybe I’m subconsciously blocking this little bug.

Source:  GiantBomb

, , , , , , , , , , , , , , ,