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Dungeon Siege III: Treasures Of The Sun DLC Review (Xbox 360)

Game Review: Dungeon Siege III: Treasures of the Sun DLC
Release: 10/25/2011
Genre: RPG (Action)
Developer: Obsidian Entertainment
Available Platforms: Xbox 360, PlayStation 3, PC
Players: 1-2
MSRP: $9.99 (800 MSP)
ESRB Rating: Teen
Website: http://www.dungeonsiege.com

Treasures of the Sun is the first major DLC release for Dungeon Siege III.  As you might infer from the title, you will be trotting your existing character around several desert locales, as you work to unravel the mysteries around a new Legion ally that has disappeared mysteriously. You’ll also help out some folks in an isolated abbey, as you clear the wastelands, temples and caverns of undead creatures.

Getting to your new DLC may require a little backtracking, as those who have completed the game already will need to load an Endgame autosave, which puts you back at the Causeway before the final area of the main story.  From here, you can take a new route to the DLC.  Those who haven’t made it that far will have an opportunity to find this area naturally during the course of their adventure.  On top of the added storylines you will be able to follow, you will also receive a level cap increase from 30 to 35, which basically allows the mastery of 1 additional skill.  What’s also added are Ultimate Abilities, which you will collect early on in your questing.  These abilities include a heal boost, a protective barrier, and an AOE damage spell.  When you use these abilities, they will drain all of your power orbs completely, and the power of the ability is dictated by the number of orbs consumed.  You can only have one of these abilities assigned at a time, and changing them requires a trek to a shrine, which may be out of the way as you progress through the DLC.

Another major feature in this DLC is the ability to respec your character (for a moderate amount of gold). You will finally be able to recover those points you put into damaging creatures on a dodge-roll.  Also included: the ability to enchant your weapons and armor.  You will occasionally see vials drop off of enemies, or may receive these vials while transmuting your inventory, and they will allow you to enhance your equipment in one of 5 categories (Doom, Chaos: Vampire, Stagger, Warding, and Retribution).  You are still limited to a maximum of 6 total buff types on a single item, but you can buff up those 6 stats as much as you can afford to (enchanting is a huge money sink).  Characters with a lot of money, and smart planning, can create some seriously overpowered weapons when all is said and done.  Other than that, the rest of the DLC plays just the same as the main game, which isn’t a bad thing.  It may take you a few minutes to get back into the swing of things if it’s been a while since you last played, and the creatures in this DLC are no pushovers, so you’ll get a trial by fire quickly.

I really enjoyed the focused lore in this DLC.  Unlike the main mission, where books and interactions were all over the place, Treasures of the Sun features a distinct story that, while somewhat related to the main story, is distinctly isolated from those events.  As a result, you get a tight story with meaningful dialog.  The ultimate abilities are a nice touch, but may be a bit too overpowered, especially once you get your 5th power gem.  The boss battles are tough (but not impossible), which gives a nice change of pace when you’re going through the motions on the fodder.  The locales are also nice, though I preferred the interior sections versus the bland looking desert you start in. There are also a few spots to gain influence with your companions, a decision that impact the main story, and unique equipment for each character to help you in your main storyline once you finish with the DLC.

And you’ll come to that finish fairly quickly.  I played at a fairly leisurely pace, and still managed to complete the DLC in 3 hours.  While the undead enemies you will encounter are all new, they will get repetitive fast (boss battles aside).  The quests also seem a little forced; you’ll get the bulk of the quests right at the beginning of the DLC, all at once.  I don’t have a problem with questing, but I just felt like the game was vomiting quests for the sake of squeezing it all in to the one safe area in the DLC.  The buttons to use your Ultimate ability are the clicking of both thumbsticks, and I was never able to successfully perform this move without causing my camera to uselessly zoom into my character.

vttym’s take: If you’re still playing Dungeon Siege III, and want to grow your character more, then I’d recommend picking this DLC up.  The storyline is an interesting arc on the main quest, and the new abilities will certainly be useful to your character.  It’s a short quest, but the extra benefits (level cap increase, enchantments, respeccing, ultimate abilities) help make this pack worth consideration.  There is nothing particularly earth shattering about the DLC as a whole, but it gives decent legs to an already fun game.  You’re getting more of the same with this DLC, so take it or leave it depending on how much you enjoyed the core game.

+ Expands character development

+ Tight story with decent dialog

- Repetitive enemies

- Short quest

Final score: 7/10

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  • Vigor

    Am I really the first to read and say thanks for this review?

    I recently picked up the game and enjoyed it although I got backtracked by LOTR War in the North, this review will make me most definitely pick up the dlc before I go back into the game.

    Thanks for the review!

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