Skyrim, Skyrim, Skyrim! It has pretty much consumed gamers since its release a couple of weeks back — myself included. But, while it’s pretty unanimous that the game is awesome, it isn’t without a few bugs. For instance, I myself have had my wedding put on hold because a particular wedding crasher (i.e. my dead companion) keeps ruining things.
Today, Bethesda issued a statement on their upcoming — or recently released, if you’re on PS3 — patch:
Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3 (labeled 2.01 on PSN). The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is this Wednesday, November 30th.
So what does the new update cover? Details below…
UPDATE 1.2 NOTES (all platforms unless specified)
Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player’s wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)
Thanks to Bethesda’s hard work, it looks like I might finally get that knot tied. And, for anyone who actually had the willpower to stop and wait for the graphical bug to get fixed — it’s time to get back on the horse, Dovahkiin.