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Jagged Alliance: Back In Action Preview

We have some information for not only the older fans of Jagged Alliance, but for all fans of tactical turn-based strategy games, as Kalypso Media and bitComposer have teamed up to revive the classic Jagged Alliance 2. So what separates the Jagged Alliance: Back in Action from Jagged Alliance 2? Well for one thing we have time on our side, as the remake looks and plays wonderful. Now I am not a fan of games of this genre, but after playing the game and watching others play as well, this may have changed my opinion, and I look forward to playing this game a little more (OK a lot more!).

Let me set the scene for you. You are placed in Arulco, and given $40,000 to hire mercenaries by the ousted former President to restore him as the rightful leader of the country You are tasked with taking back strategic locations on the island, and using the islands resources to make money so you can build up your cache of weapons, train a local militia and most of all hire some of the world’s best Mercs. You are given money to assemble a team, head in guns blazing, and move on to the next objective. Sounds easy right? Well it’s not, so let me slow you down a little there, Rambo; your main objective is to take back locations and free Aruclo from an evil dictator, and you need to stay alive to move on, so business planning and strategic planning are key to advance in Jagged Alliance: Back in Action.

When you start-up the game, and have the $40,000 in your hand, it is your responsibility to buy a team that will not only take down the enemies, but do so without alerting the island, so stealth and strategic placing is key. You will have 40 mercenaries to choose from, and I suggest you choose wisely, as not all mercenaries will get along and they will tell you when you contact them if they will get along with the others you have hired already. Taking a look at their attributes is key here as you will have many tasks set forth, but your first responsibility is to take back the island’s airport so you can bring in more weapons and keep the supply line open. Now I am not going to spoil everything for you, but I do have one suggestion here, and that is to have a medic on your team, because once one of your Mercs dies, they are done for the rest of the game. So what if you go through 39 mercenaries and have not completed the game? Looks like you may have to take a different approach, when you restart the game.

So what really separates Jagged Alliance: Back in Action and Jagged Alliance 2? Not only are the graphics a lot better, but with the new Plan and Go system, you can stop the game and plan your next tactical move. So as your first Merc takes his last step, the next Merc will already be moving into position, and setting their sights on the target.  You will want to be sure you have your sights set on a target, because once you deploy your team, you will need someone to take down the enemy. The Plan and Go System proves to be key, and is a great feature and is very easy to use.  From moving Mercs around the map to taking down the target without detection, this isn’t the Jagged Alliance you may remember from 10 years ago.

The only drawback, and this is minor, is that you can not make your own Merc. I would like to see a slot where I could pick out what I think would be essential in a world-class mercenary. Now this is only minor, because the 40 you have to choose from are great, but a little personalization is always nice.

Here is more about the game and some of the key features:

Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.

Key features:

  • Unrivaled mix of combat (tactics), role-playing, business and strategy
  • Innovative “Plan & Go” combat system combines RTS gameplay with turn-based elements
  • Realistic battlefield settings with authentic firearms
  • Laptop/computer menu as a central anchor point for the player
  • Assemble squads of mercenaries from numerous mercenaries, each with their own personalities
  • Simultaneous control of multiple squads using a strategic map
  • Convincing characters who interact with and comment on the game events
  • Fully voiced dialog in English and German
  • Acquire resources by capturing mines and encampments

Be sure to check out the screenshots for Jagged Alliance: Back in Action below.

But wait there is more, as we have the newest trailer for you to take a look at.

Jagged Alliance: Back in Action is heading our way for PC February 2012 and will retail for $39.99. Be sure to check out their Facebook page and give it a “Like” while you are there.

Pre-order your copy now!

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  • Kailey Joanette

    What? No personalization? WTF Happened to the MIT merc?

  • Mistertwister8

    No personalization is a huge, huge minor!

  • Mistertwister8

    Make the game over if MIT merc dies – I agree, but let he exists!

  • Syed Muhammad Syed Hussin

    Doesn’t have turn based like original Jagged Alliance also a HUGE mistake !!!   If u want the game to be success, please include turn based also… !!!!