Sometimes I just don’t finish games. The reason can usually be attributed to lack of time, as was the case with Dragon Age: Origins from BioWare. I put down well over 30 hours into that puppy and just never got around to beating the main story (which isn’t hard to imagine if you’ve played it). The reason I didn’t finish Dragon Age II, however, is not so amicable.
I don’t think I need to say why.
Given my polarizing experiences with the two main entries into the Dragon Age franchise, the rhetorical question posed by BioWare CEO and co-founder Dr. Ray Muzyka to Wired writer Jason Schreier concerned me greatly: “How do we combine the innovations we brought in Dragon Age II with the experience people were looking for in Dragon Age: Origins?” Hopefully, it’s all Origins.
BioWare may, however, be bringing more to the table than just Dragon Age. “[The next Dragon Age is] also gonna have a lot of things I think players are gonna find compelling from some of the games that are out right now that are doing really well with more of an open world feel.” Which games in particular? “We’re checking [Skyrim] out aggressively.”
It’s fairly clear that given the success of The Elder Scrolls V: Skyrim, BioWare is looking to capture some of the magic that Bethesda brought to the fantasy RPG table. It’s not entirely clear at this point which parts of Skyrim Muzyka is talking about, but this definitely seems like a good thing to me. They recognized DA2 failed where Origins succeeded, so I have a feeling they just might also be able to suss out where Skyrim succeeded and failed as well and mix the proper ingredients into the Dragon Age pot.
BioWare VP and other co-founder Dr. Greg Zeschuk might have already spilled the beans, though: “the most realistic beards ever in video games.”