Focus Home Interactive & Cyanide Studio’s game Confrontation is based on the tabletop game of the same name. Set in Aarklash, Confrontation’s world lives up to its title. Four different factions fight with each other for dominion of Aarklash; the crusading Griffon army, the mad scientist Scorpion army, the orc filled Jakal army, and the aptly named Wolf army. In Confrontation you will control a squad of Griffin soldiers being sent behind enemy lines to stop the Scorpion army’s latest advance. I was able to play a preview version of the game’s first missions.
The core of Confrontation is its tactical gameplay. At any point you can pause the action and think about what to do. Since you control four party members at once the ability to pause is invaluable. In the full game, players will be able to choose their party of four from a number of different units. The preview is from early in the game so I only had four members to choose from. The characters fit into longstanding RPG roles but some had a few quirks to set them apart. Darius was my tank and could buff my team. Zelia could use magic to hurt and stun opponents. Lothair could put out a lot of physical damage but could also hurt from a distance with magic and silence enemy magic users. Lanwys could deal out a lot of damage up close and could also heal the group. Some of my team could also switch their weapons, usually from melee weapons to ranged. This was very helpful when fighting in tight quarters. It assured that all of my party members we being active and useful. Buffs and debuffs also become very important to each fight. Even in the few missions I played Confrontation gave me a lot of tools to use.
At the start of the game the tactics were nearly non-existent. There were basic enemies in small numbers so I would simply sit back and watch as my team mopped the floor with the enemies. In between battles your character’s health regenerates very quickly so I didn’t have to worry about losing HP. A bit into playing though I had to start thinking about my skirmishes. I had to find the best way to use each character depending on the enemies I fought. I had to handle a group of enemies with a magic user completely differently than one with a tank. If I tried to use the wrong strategy the battle would become much harder and members of my group would die. The game also does a great job of surprising you. Sometimes I thought I had almost won only to find out an enemy group was behind me and my magic user was all alone. Confrontation makes you think tactically and keeps you on your toes. If Confrontation keeps giving the player new challenges and tactics throughout the game it will be great.
Leveling up gives your characters more skills to use, lets you improve to your attributes like strength and intelligence and sometimes your skills. Weapon and armor upgrades are found in chests throughout the game. Chests will give you a certain amount of upgrades which are shared among the group. There are different upgrades for each character’s armor and weapons. You will need to decide who gets new upgrades, which weapons of theirs get upgraded and which upgrade they get. I’m sure number crunchers will love the system but as a new player without much knowledge of the game systems it was a bit overwhelming. The upgrading and leveling up felt a bit clunky at times.
Confrontation throws a lot at you. Leveling up, upgrading, buffs, debuffs, characters classes, enemies types and more. I was able to manage all those different systems and found a very fun tactical game waiting underneath. To find out more about Confrontation visit their website here.