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Minerva’s Den Creators Set Out On Their Own

Let’s face it: BioShock 2 was kind of a hit or miss game. For a lot of people, the Minerva’s Den DLC was a better investment than the core game. If you played and, more importantly, enjoyed the Minerva’s Den material, keep reading.

Last year, writer/designer Steve Gaynor — one of the minds behind the creation of Minerva’s Den — left Irrational Games. Now he’s announced a new partnership with programmer Johnnemann Nordhagen and assistant director and graphic artist Karla Zimonja, both of whom worked alongside Gaynor on Den. Their new development studio, The Fullbright Company, aims to create games in a smaller, indie environment.

[...] regardless of the means, our intent in the end is simply to make a great game. A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.

The full announcement can be read on their website.

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