Sonic & SEGA All-Stars Racing was an enjoyable racing title from two years ago. Notable for combining SEGA mainstays like Sonic the Hedgehog and AiAi with some forgotten heroes like the crew of Shenmue and Jet Set Radio, it was SEGA’s answer to Mario Kart. Eventually, the Mario Kart franchise left the ground, with Mario Kart 7 adding flight and submersible vehicles to the roster. Looks like it’s a week for copying the successful Nintendo formula. Following on the heels of Sony’s Smash Bros. game, SEGA has announced Sonic & All-Stars Racing Transformed.
Hitting Xbox 360, PlayStation 3, PlayStation Vita, PC, and Nintendo 3DS later this year, the sequel to the relatively-hit SEGA title adds sea and air racing to its roster.
Following on from the huge success of Sonic & SEGA All-Stars Racing, the characters now have their own unique transforming vehicles designed to take advantage of the varying terrain. The line up on the Sonic & All-Stars Racing Transformed grid sees SEGA favorites – including Sonic the Hedgehog, Dr Eggman and AiAi – return to battle against newcomers that include Gilius Thunderhead of Golden Axe and Vyse of Skies of Arcadia. The brand new dynamic environments and tracks in Sonic & All-Stars Racing Transformed are once again inspired by SEGA’s illustrious gaming history. When the road falls away beneath you on Super Monkey Ball’s Temple Trouble track your car transforms into a boat and speeds down the rivers and rapids, whilst the Panzer Dragoon inspired track, Dragon Canyon, takes you into the sky in complete control of your plane, barrel rolling to out-maneuvre rivals and obstacles before transforming back into a car and racing to the finish line.
Notably, the WiiU, Wii, PSP, and DS are left out in the cold this time. Chances are, SEGA will announce a WiiU version down the race track when more info about the WiiU comes out; it’s a sign that the Wii, PSP, and DS are definitely on their last legs.