Hey, we’re back! Or I’m back. But you’re back too, so whatever. We’re back and we’re together again, just like old times. Really old times, actually. Sorry it’s taken so long to get another Concept Art Roundup going, but these are actually quite time-consuming and I’ve had a lot of thoughts about video games I’ve wanted to get out there. But enough about me, let’s get to the art.
First up is Hugo Deschamps, a 2D-3D generalist artist for Ubisoft Montreal. He goes by Chillyo, which 1) I’m not sure if is pronounced like “chill, yo” or “chilly oh”, 2) is kind of a cool pseudonym either way, and 3) is really hard to search for on the Internet. I can tell you, however, that he does have great taste in movies (The Goonies, Batman, Robocop, and The Terminator, coincidentally some of my favorites as well) and he does fantastic art for Assassin’s Creed. He started on Assassin’s Creed: Brotherhood and has worked on all of the ones after that. The one non-video game piece of art he’s done that I could find, though, looks pretty cool. I’d love to see him stretch his wings on something new, too.
Next is Joe Peterson. Formerly of Red 5 Games for Firefall, he now works as a concept artist for the recently indie Activision Blizzard and has done work on StarCraft II, Diablo III, and World of Warcraft: The Burning Crusade. He has a tutorial up on The Gnomon Workshop about designing mechanical characters, but he also seems like a pretty chill dude if his totally effing metal website has anything to say about it. Also, he did one of the early concept pieces for Kerrigan way back in 2006, long before StarCraft II came out, and the original concept art for the marine. Pretty cool.
Karakter is actually a studio whose work you’ve probably seen before. They’ve had their hands in Killzone 3, designed the cover art for Anno 1404, did some covers for Popular Mechanics, and won an Emmy for their work on HBO’s Game of Thrones. That’s quite the impressive list of stuff. Tobias Mannewitz, in particular, is the guy who got the 2012 Emmy for Outstanding Special Visual Effects as the visual effects concept artist—which means he does a lot of matte painting over photographs and it looks crazy—so pretty much all the visual effects you love from Game of Thrones were originally just ideas in that dude’s head.
For a dude with an architecture degree, Andreas Rocha sure does a lot of matte painting, and he does it quite well. I mean, Wizards of the Coast doesn’t just hire anyone to do their card art, nor does Psdtuts+ interview just anyone off the streets with a drawing tablet in hand. He does have a lot going for him, like his excellent taste in classic movies (Star Wars, Indiana Jones, Back To The Future, Blade Runner, Willow, and Evil Dead, so maybe he and Deschamps should hang out some time) and his ability to make fantasy seem…endless. His Magic: the Gathering land cards are fantastic, but even his Grid 2 trailer concepts have a boundless quality to them.
And that’s it for now! Hopefully it won’t be another two months before the next Concept Art Roundup, but you never know. Actually, I should probably know, but just think of it as a little mystery in your day-to-day life, perhaps one that you don’t really care to think about until it starts unraveling and suddenly you have a face full of art. Or something.