Archive | Gaming


Until the 2000s, there was a hard divide between what you saw at home and what you saw in movie theatres. The aspect ratio for film allowed for a widened field of view, drastically increasing what you saw and what you could glean from the surrounding scene. Home viewing on boxy 4:3 televisions unapologetically chopped […]

Continue Reading


How many of you out there work for a boss of sorts? In a cubicle, at a cash register, or wherever you are, you probably answer to someone. And it’s a tiring existence, I’m sure. The majority of those in some superior position have failed to keep up with modern sensibilities: it’s not about butts […]

Continue Reading

The Score

Last week, Eurogamer made a change. It was, in fact, a monumental one. It was a simply stated conundrum: “How should we score an excellent game with severe networking issues? A flawlessly polished game with a hackneyed design? A brilliantly tuned multiplayer experience with dreadful storytelling?” The result? They dropped review scores. It has been […]

Continue Reading


Games copy other games. That’s just the natural order of things. Artists, writers, or whatever creative profession you can think of copies from those before them. “Good artists copy; great artists steal.” It’s why archetypes, genres, and the like exist: to build off of and create new things. It’s then extra interesting when those fundamentals […]

Continue Reading