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Early Edition: Action Henk

While I’m not entirely sure about action figures sporting exposed beer bellies, I am quite positive that RageSquid’s Action Henk is shaping up to be a rather fun time. Having entered Early Access just under a week ago, Action Henk actually made its initial debut as a two-month experiment for an event back in 2012. […]

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Shovel Knight Review – Digging It

It’s not quite right calling Shovel Knight throwback, though it certainly borrows a lot from the games of yore. Instead, it successfully cherry-picks the bits that you like to remember, cutting the fat of the parts you’d rather forget, and injecting it with a few modern concepts. The resulting mishmash is something that aesthetically fits […]

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BattleCry – Hands-On At E3 2014

Exiting the rather tepid theatre presentation outlining the character classes and fundamental mechanics of the game, anticipation was rather low as I walked towards the hands-on multiplayer demo of BattleCry, the first and eponymous title from Bethesda’s new Austin-based Battlecry Studios. After going through two rounds, however, I came away optimistic, though not as much […]

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Heavy Bullets – Hands-On At E3 2014

Heavy Bullets, while bearing the aesthetics of just another first-person shooter, is quite unique. Sure, you point a gun at things, shoot said things, and watch them die, but one-man developer Terri Vellman has added a fair number of wrinkles that make his game stand out. The question, of course, if whether they are valuable […]

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Transistor Review: Functional Programming

When I finished playing Transistor, I immediately started it up again, much like it did with Supergiant’s other game, Bastion. It is a sleek, beautiful, and satisfying experience with touches that just ooze the studio’s signature (as much as a signature as you can have after one product) embellishments. But more than that, it’s the […]

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