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Shovel Knight Review – Digging It

It’s not quite right calling Shovel Knight throwback, though it certainly borrows a lot from the games of yore. Instead, it successfully cherry-picks the bits that you like to remember, cutting the fat of the parts you’d rather forget, and injecting it with a few modern concepts. The resulting mishmash is something that aesthetically fits […]

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BattleCry – Hands-On At E3 2014

Exiting the rather tepid theatre presentation outlining the character classes and fundamental mechanics of the game, anticipation was rather low as I walked towards the hands-on multiplayer demo of BattleCry, the first and eponymous title from Bethesda’s new Austin-based Battlecry Studios. After going through two rounds, however, I came away optimistic, though not as much […]

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Heavy Bullets – Hands-On At E3 2014

Heavy Bullets, while bearing the aesthetics of just another first-person shooter, is quite unique. Sure, you point a gun at things, shoot said things, and watch them die, but one-man developer Terri Vellman has added a fair number of wrinkles that make his game stand out. The question, of course, if whether they are valuable […]

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Transistor Review: Functional Programming

When I finished playing Transistor, I immediately started it up again, much like it did with Supergiant’s other game, Bastion. It is a sleek, beautiful, and satisfying experience with touches that just ooze the studio’s signature (as much as a signature as you can have after one product) embellishments. But more than that, it’s the […]

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Mercenary Kings Review: Kill Shot

Despite what you might think from its shell, Mercenary Kings is imbued with an impressive number of inspirations from some rather varied sources. Its simple but delightful pixel art and recognizable format begs you to pigeonhole it as just another side-scrolling Contra wannabe, but it tries to do a lot more than that. Unfortunately, not […]

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