<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Platform Nation &#187; XBLA</title>
	<atom:link href="http://www.platformnation.com/category/gaming/microsoft/xbla-microsoft-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com</link>
	<description>United We Game!</description>
	<lastBuildDate>Wed, 23 May 2012 03:35:05 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<copyright>Copyright © Platform Nation 2011 </copyright>
	<managingEditor>Steve@platformnation.com (Steve@platformnation.com)</managingEditor>
	<webMaster>Steve@platformnation.com (Steve@platformnation.com)</webMaster>
	<category>http://feeds.feedburner.com/platformnation</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.platformnation.com/wp-content/uploads/2011/01/pn-300.jpg</url>
		<title>Platform Nation</title>
		<link>http://www.platformnation.com</link>
		<width>144</width>
		<height>144</height>
	</image>
	<itunes:new-feed-url>http://feeds.feedburner.com/platformnation/podcasts</itunes:new-feed-url>
	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Platform Nation is a collaboration of several gaming podcasts who decided it would be best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a larger voice in the community for the gamers that we strive to speak for. We share the same forums and for the most part, share the same listeners. After all, we are a community, not a network  Platform Nation, United We Game.</itunes:summary>
	<itunes:keywords>xbox, 360, playstation, ps3, movies, television, video, game</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology" />
	<itunes:author>Steve@platformnation.com</itunes:author>
	<itunes:owner>
		<itunes:name>Steve@platformnation.com</itunes:name>
		<itunes:email>Steve@platformnation.com</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://www.platformnation.com/wp-content/uploads/2011/01/pn-300.jpg" />
		<item>
		<title>Awesomenauts Review (XBLA)</title>
		<link>http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/</link>
		<comments>http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/#comments</comments>
		<pubDate>Sun, 20 May 2012 13:20:56 +0000</pubDate>
		<dc:creator>Chad Bonin (Knux Five)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Battle Game]]></category>
		<category><![CDATA[Bucky O Hare]]></category>
		<category><![CDATA[Close Combat]]></category>
		<category><![CDATA[Cowboys Of Moo Mesa]]></category>
		<category><![CDATA[Face Off]]></category>
		<category><![CDATA[Flag Style]]></category>
		<category><![CDATA[Humanoid]]></category>
		<category><![CDATA[Intro Song]]></category>
		<category><![CDATA[Msrp]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Style Game]]></category>
		<category><![CDATA[Team Combat]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Vibe]]></category>
		<category><![CDATA[Visual Presentation]]></category>
		<category><![CDATA[Visual Style]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[Worms Armageddon]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=113877</guid>
		<description><![CDATA[Game Review: Awesomenauts Release: May 1, 2012 Genre: Real-Time Strategy Developer: Ronimo Available Platforms: Xbox 360, PlayStation 3 Players: 1-6 MSRP: 800 MS Points, $9.99 ESRB Rating: T Website: http://www.awesomenauts.com/ The Awesomenauts are interstellar warriors in conflict! With six heroes, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/screenlg17/" rel="attachment wp-att-113878"><img class="aligncenter size-medium wp-image-113878" title="screenlg17" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg17-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><strong>Game Review:</strong> <em>Awesomenauts</em><br />
<strong>Release:</strong> May 1, 2012<br />
<strong>Genre:</strong> Real-Time Strategy<br />
<strong>Developer:</strong> Ronimo<br />
<strong>Available Platforms:</strong> Xbox 360, PlayStation 3<br />
<strong>Players:</strong> 1-6<br />
<strong>MSRP:</strong> 800 MS Points, $9.99<br />
<strong>ESRB Rating:</strong> T<br />
<strong>Website:</strong> http://www.awesomenauts.com/</p>
<p>The Awesomenauts are interstellar warriors in conflict! With six heroes, they must face off and destroy their opposite-colored duplicates while mining for Solara, the currency of the 36th century. With Solara, they can upgrade their abilities, and save the day. This massive online battle game brings modern team combat to traditional 2D planes; does it succeed in this goal?</p>
<p><a href="http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/screenlg10-2/" rel="attachment wp-att-113879"><img class="aligncenter size-medium wp-image-113879" title="screenlg10" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg10-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><em>Awesomenauts</em> is, at its essence, <em>Team Fortress 2</em> by way of <em>Worms Armageddon</em>. Decidedly multiplayer, the game is a 2D sidescroller in visuals, but a multiplayer capture the flag-style game. Presented akin to a &#8217;80s cartoon (complete with theme song and humanoid animal aliens), it looks like a traditional old-school battle game, like Worms. Players have to destroy bits of the opponents base, and a certain segment, once destroyed, will signal the end of the game.</p>
<p>A variety of characters are available, each effectively reflecting a class of player. Some are better at range, some are great at close combat. They all have a variety of skills, each upgradable during the match. Sure, you&#8217;ll run into your counter-color opponent on the other side, but each character has their own personality.</p>
<p><a href="http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/screenlg8-2/" rel="attachment wp-att-113880"><img class="aligncenter size-medium wp-image-113880" title="screenlg8" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg8-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>The game definitely gets the vibe of old school US cartoons down, as the concept of the Awesomenauts seems to fit in perfectly with such titles as <em>Bucky O&#8217;Hare</em> and <em>Cowboys of Moo Mesa</em>. It&#8217;s a defined visual style capped off with an intro song that encapsulates the era. Beyond the visual presentation, the characters all play appropriately differently, and every player will find someone they take preference to. Given the unlockable scheme of the game, not all characters will be unlocked at the beginning, forcing you to take a try at the variety of characters before sticking to one only revealed later in the game.</p>
<p><a href="http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/screenlg4-4/" rel="attachment wp-att-113882"><img class="aligncenter size-medium wp-image-113882" title="screenlg4" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg4-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Part of the bad from the game stems from its concept: it&#8217;s multiplayer at its heart, and there&#8217;s very little for the single-player to do. While the game is great at getting multiplayer action set up, it&#8217;s all there is at the heart. A single-player adventure would be a great addition to the title. Additionally, while the concept of purchasing items in the middle of a match is fun, it somewhat makes players juggle unnaturally; do I teleport back to base now that I have enough Solara to buy a better gun, or do I stick it out at the moment? In many cases, you&#8217;ll just wait to die to end up near the vending machine to upgrade, but it&#8217;s definitely an action that takes you out of the action for a bit.</p>
<p><a href="http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/screenlg6-2/" rel="attachment wp-att-113881"><img class="aligncenter size-medium wp-image-113881" title="screenlg6" src="http://www.platformnation.com/wp-content/uploads/2012/05/screenlg6-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p><em>Awesomenauts</em> is a definitely fun game with a nice bit of variety in the game landscape: a sprite-based team action title will definitely stand out. While it has its faults, if you&#8217;re looking for a such a game, you&#8217;d be hard pressed to find better than this.</p>
<ul>
<li>Good combination of old and new elements</li>
<li>Can&#8217;t permanently save ability upgrades</li>
<li>Good amount of unlockables encourage replayability</li>
</ul>
<p><strong>Final Score</strong><br />
8 out of 10</p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/05/20/awesomenauts-review-xbla/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The $99 Xbox 360 Bundle And What It Means For Consumers</title>
		<link>http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/</link>
		<comments>http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/#comments</comments>
		<pubDate>Fri, 04 May 2012 00:37:57 +0000</pubDate>
		<dc:creator>Drew Bergmark (ViggoTheCarp)</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Amount Of Money]]></category>
		<category><![CDATA[Apple Tv]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Cable Box]]></category>
		<category><![CDATA[Compeition]]></category>
		<category><![CDATA[Consumers]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Gamertag]]></category>
		<category><![CDATA[Gold Accounts]]></category>
		<category><![CDATA[Intrigues]]></category>
		<category><![CDATA[Launch]]></category>
		<category><![CDATA[Mid Air]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Set In Stone]]></category>
		<category><![CDATA[Speculation]]></category>
		<category><![CDATA[Streaming Services]]></category>
		<category><![CDATA[Subscription Fee]]></category>
		<category><![CDATA[Subscription Report]]></category>
		<category><![CDATA[Subsidised]]></category>
		<category><![CDATA[Upfront]]></category>
		<category><![CDATA[Verge]]></category>
		<category><![CDATA[When Was The Last Time]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox 360 Bundle]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=113517</guid>
		<description><![CDATA[When was the last time you bought a console for under a hundred dollars and still had years of support in front of it? Never? You are right. With such a cheap price up front though, there has to be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/xbox-360-4gb-kinect-bundle-1-540x477/" rel="attachment wp-att-113560"><img class="aligncenter size-large wp-image-113560" title="xbox-360-4gb-kinect-bundle-1-540x477" src="http://www.platformnation.com/wp-content/uploads/2012/05/xbox-360-4gb-kinect-bundle-1-540x477-525x463.jpg" alt="" width="525" height="463" /></a></p>
<p>When was the last time you bought a console for under a hundred dollars and still had years of support in front of it? Never? You are right. With such a cheap price up front though, there has to be some kind of&nbsp;explanation&nbsp;for such a deal, right? Exactly! For those of you who haven&#8217;t heard the rumors from <a href="http://www.theverge.com/2012/5/2/2993600/99-xbox-360-kinect-subsidized-bundle" target="_blank">The Verge</a>,&nbsp;Microsoft might launch a Xbox 360 bundle with the Kinect for only $99 upfront with an additional monthly subscription fee for two different Xbox Live Gold accounts, giving real competition for platforms that feature streaming services such as Roku &amp; Apple TV.</p>
<p>What does this mean for average consumers and gamers? Like many would think right away when they hear this, Microsoft is going make a large&nbsp;amount&nbsp;of money off of this. It only makes sense, right? According to <a href="http://www.eurogamer.net/articles/2012-05-02-microsoft-to-launch-USD99-xbox-360-subsidised-by-monthly-subscription-report" target="_blank">Eurogamer</a>, consumers will only be spending an additional $50 over the two years of contracted subscription time. If you buy everything upfront, it&#8217;ll only cost you approximately $420 before taxes but if you were to purchase the bundle and go through the contracted period you&#8217;ll pay about $460 before taxes.</p>
<p><a href="http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/roku-lt-chart-pics/" rel="attachment wp-att-113559"><img class="aligncenter size-large wp-image-113559" title="roku-lt-chart-pics" src="http://www.platformnation.com/wp-content/uploads/2012/05/roku-lt-chart-pics-525x435.jpg" alt="" width="525" height="435" /></a></p>
<p>As everything hasn&#8217;t been set in stone yet, Microsoft isn&#8217;t confirming or denying that these previous statements maybe true; just that they, &#8220;don&#8217;t comment on rumors or speculation&#8221;. As I asked before, what does this kind of deal mean for gamers? For someone in my situation that has a failing Xbox 360 with no Kinect while not making that much money, this kind of offer intrigues me as I wouldn&#8217;t want to spend all my money up front. As I only use one gamertag though, I&#8217;d see $100 of that money go into mid-air. Perhaps if Microsoft offered multiple options for how many Gold accounts could be contracted, I&#8217;d be more willing to see the part in which this actually is a genuine good deal.</p>
<p>How would average consumers see this bundle as an entertainment consumer, instead of a gamer though? As comparing the price of a cable box to a Xbox 360, it might just be the enticing offer that movie and TV lovers have been looking for to combat the traditional markets of cable and&nbsp;satellite&nbsp;providers. Lowering the price from $95 a month&nbsp;<a href="http://wiki.answers.com/Q/What_is_the_average_cost_of_cable_bill_in_an_apartment" target="_blank">according to Answers.com</a> for a traditional urban apartment to Microsoft&#8217;s monthly fees for the bundle with Netflix and Hulu being is about $50, the answer is simple. This move by Microsoft will take a chunk out of the cable market and we&#8217;ll only see the margin grow until &#8216;gamescom 2013&#8242; when we&#8217;ll likely hear a first announcement for the next Xbox.</p>
<p><a href="http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/hulu_logo-2/" rel="attachment wp-att-113558"><img class="aligncenter size-large wp-image-113558" title="hulu_logo" src="http://www.platformnation.com/wp-content/uploads/2012/05/hulu_logo-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>The only thing that could break your possible $45 of savings a month is a potential program that Hulu is looking into. Reported by <a href="http://www.mobiledia.com/news/141806.html" target="_blank">MobileDia</a> this afternoon,&nbsp;Hulu is looking into forcing subscribers to have login information from their cable company to use their service as an accessory instead of a replacement. There is no word on Netflix doing this but Netflix has been steadily losing support from larger networks to keep their content on the original TV streaming service.</p>
<p>This $99 Xbox 360 with Kinect bundle could mean a revolution in the living room as long as the support of applications like Netflix, HBO Go, YouTube,&nbsp;SyFy, VEVO, Hulu &amp; MSNBC. Control of what you want to watch in your living room could be at hand for a margin off of the traditional price, but we have to wait until the announcement that&#8217;ll probably be coming right before E3, which will happen around the beginning of June.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/05/03/the-99-xbox-360-bundle-and-what-it-means-for-consumers/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Toy Soldiers: Cold War &#8211; Napalm And Evil Empire DLC Review (XBLA)</title>
		<link>http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/</link>
		<comments>http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/#comments</comments>
		<pubDate>Thu, 03 May 2012 19:00:19 +0000</pubDate>
		<dc:creator>Rich Montalvo (RJMontalvo)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[American Troops]]></category>
		<category><![CDATA[Capitalist Pig]]></category>
		<category><![CDATA[Critical Acclaim]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Droves]]></category>
		<category><![CDATA[Evil Empire]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Guerilla Tactics]]></category>
		<category><![CDATA[Initial Wave]]></category>
		<category><![CDATA[Levity]]></category>
		<category><![CDATA[Mother Russia]]></category>
		<category><![CDATA[Napalm]]></category>
		<category><![CDATA[New Maps]]></category>
		<category><![CDATA[New Vehicles]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Spits]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[Toy Soldiers]]></category>
		<category><![CDATA[Turrets]]></category>
		<category><![CDATA[Vietnam War]]></category>
		<category><![CDATA[War Homepage]]></category>
		<category><![CDATA[Weaponry]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=113480</guid>
		<description><![CDATA[Game Review: Toy Soldiers: Cold War &#8211; Napalm and Evil Empire DLC Release: April 25, 2012 Genre: Tower Defense/DLC Developer: Signal Studios Available Platforms: Xbox 360, PlayStation 3 Players: 1 MSRP: $5 ESRB Rating: T for Teen  Website: Toy Soldiers: Cold War Homepage Toy Soldiers: Cold War was launched [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/evil_empire_napalm/" rel="attachment wp-att-113503"><img class="alignright size-medium wp-image-113503" title="Evil_Empire_Napalm" src="http://www.platformnation.com/wp-content/uploads/2012/05/Evil_Empire_Napalm-300x154.png" alt="" width="300" height="154" /></a>Game Review:</strong> Toy Soldiers: Cold War &#8211; Napalm and Evil Empire DLC<br />
<strong>Release:</strong> April 25, 2012<br />
<strong>Genre:</strong> Tower Defense/DLC<br />
<strong>Developer:</strong> Signal Studios<br />
<strong>Available Platforms:</strong> Xbox 360, PlayStation 3<br />
<strong>Players:</strong> 1<br />
<strong>MSRP: </strong>$5<br />
<strong>ESRB Rating:</strong> <strong>T for Teen </strong><br />
<strong>Website:</strong> <a title="Signal Studios Homepage" href="http://www.signalstudios.net/games/toy-soldiers-cold-war.php" target="_blank">Toy Soldiers: Cold War Homepage</a></p>
<p>Toy Soldiers: Cold War was launched onto XBLA and PSN in August 2011 and quickly garnered both critical acclaim and praise from gamers. TS:CW took the formula from the original WWII themed Toy Soldiers and updated it by infusing the presentation, mechanics, and scenarios with an 80&#8242;s flare that gave  the game some much needed levity and personality. With the new Napalm and Evil Empire DLC packs, Signal Studios looks to give fans of the game some new scenarios to play through and enjoy. Each pack comes with three brand new maps that play and look a lot different than any of the original maps that were released with Toy Soldiers: Cold War.</p>
<p>The first DLC Pack that I played through was the Evil Empire one which focused on the Soviet Union and it&#8217;s campaign to rid the world of the capitalist pig threat. Rather than slowly coax you into the game play, Evil Empire starts the player off with a full-on invasion that will force you to quickly dispose of the initial wave before setting up your defenses. To help you along with your ruskie campaign you&#8217;re given a full arsenal of emplacements and a couple new vehicles to use as you eliminate the Yankee threat from Mother Russia. Over the three maps you&#8217;ll be faced with a mixture of troops that will constantly have you selling off useless turrets to change up your strategy to better defend against the enemy. The trio of maps ends with a heated battle against droves of increasingly difficult American troops that culminates with an all out battle against a huge tank that utilizes advanced weapons and spits out infantry and armored units along the way.</p>
<p><a href="http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/evil-empire-dlc/" rel="attachment wp-att-113506"><img class="aligncenter size-large wp-image-113506" title="Evil Empire DLC" src="http://www.platformnation.com/wp-content/uploads/2012/05/Evil-Empire-DLC-525x281.jpg" alt="" width="525" height="281" /></a></p>
<p>Next up we have the Napalm map that focuses on backdrop of the Vietnam War and utilizes the guerilla tactics and weaponry that were used during that time. Just like with the Evil Empire maps the Napalm map does not pull any punches and will have you immediately thrown into the fray as soon as you begin the first map. Of the two, I found Napalm to be the more difficult as it has the play multi-tasking between multiple targets and even has you at one point defending a triple entrance base that will have you juggling your defenses  throughout the relentless attack by Vietnamese troops. Throughout this campaign I found myself utilizing the vehicles more often than not as the onslaught of enemies proved to be more than my defenses could handle. The maps ended with what seemed like an easy to defend choke point that quickly turned into an all out battle to defend against heavily armored tanks outfitted with high-powered lasers and an eventual standoff against a flying death machine.</p>
<p><a href="http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/napalm-dlc/" rel="attachment wp-att-113507"><img class="aligncenter size-large wp-image-113507" title="Napalm DLC" src="http://www.platformnation.com/wp-content/uploads/2012/05/Napalm-DLC-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>All six of the maps had me restarting on more than one occasion but rather than being overly frustrated I took this as a challenge to better tune my defenses to the waves of enemies rather than utilizing my default &#8220;catch all&#8221; set-ups. I really enjoyed the challenge that these maps provided and I commend Signal Studios for choosing to put a lil effort into providing new scenarios rather than just maps to extend the experience.  Both DLC packs provide experiences that expand on the tight gameplay found in Toy Soldiers: Cold War as well as provide some new backdrops to enjoy as you fend over the evil horde of enemies.</p>
<p><a href="http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/toy-soldiers-dlc/" rel="attachment wp-att-113508"><img class="aligncenter size-large wp-image-113508" title="toy soldiers dlc" src="http://www.platformnation.com/wp-content/uploads/2012/05/toy-soldiers-dlc-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>There&#8217;s very little that I would change about the Napalm experience, other than perhaps more maps to enjoy. Without a doubt I had a lot of fun getting through the waves of enemies as I made my way through the maps. As for the Evil Empire maps, I&#8217;d have to say that I found them to be lacking in originality and that they offered very little to the formula found in the original game. While I enjoyed playing through Evil Empire, I&#8217;d say that Napalm was the real must-have of the two packs as it is a  unique experience that expands the universe created by the original game.</p>
<p>You&#8217;d have to be a big fan of the original Toy Soldiers: Cold War to purchase the Napalm and Evil Empire DLC Packs, but if you do, you&#8217;ll be treated to a suite of maps that are sure to challenge the skills you acquired while playing the main game. For five dollars a piece, you&#8217;ll get a group of maps that are sure to satisfy your devious penchant for toy-based destruction.</p>
<p>+Napalm DLC provides a variety of new challenges to overcome<br />
+Sure to challenge veterans and new players a like<br />
+Revels in the 80&#8242;s aesthetic through music and scenery<br />
-Evil Empire feels like more of the same<br />
-3 maps per pack leaves you wanting more</p>
<p><strong>Final Scores: </strong><strong>Napalm DLC &#8211; 8 Out Of 10</strong></p>
<p><strong>Evil Empire DLC &#8211; 7 Out Of 10</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/05/03/toy-soldiers-cold-war-napalm-and-evil-empire-dlc-review-xbla/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Walking Dead: Episode One &#8211; A New Day Review (PC)</title>
		<link>http://www.platformnation.com/2012/05/03/the-walking-dead-episode-one-a-new-day-review-pc/</link>
		<comments>http://www.platformnation.com/2012/05/03/the-walking-dead-episode-one-a-new-day-review-pc/#comments</comments>
		<pubDate>Thu, 03 May 2012 14:30:52 +0000</pubDate>
		<dc:creator>Tym Kaywork (vttym)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platform Nation]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Action Adventure]]></category>
		<category><![CDATA[All Sorts]]></category>
		<category><![CDATA[Comic Book Series]]></category>
		<category><![CDATA[Continuation]]></category>
		<category><![CDATA[Control Pad]]></category>
		<category><![CDATA[Games Mac]]></category>
		<category><![CDATA[Genre Action]]></category>
		<category><![CDATA[Input Method]]></category>
		<category><![CDATA[Instances]]></category>
		<category><![CDATA[Ios]]></category>
		<category><![CDATA[Motives]]></category>
		<category><![CDATA[Msrp]]></category>
		<category><![CDATA[Outlying Suburbs]]></category>
		<category><![CDATA[Pc Game Review]]></category>
		<category><![CDATA[Point And Click]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[Spoiler]]></category>
		<category><![CDATA[Telltale Games]]></category>
		<category><![CDATA[Tv Series]]></category>
		<category><![CDATA[tym kaywork]]></category>
		<category><![CDATA[vttym]]></category>
		<category><![CDATA[Wasd]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=113479</guid>
		<description><![CDATA[Game Review: The Walking Dead: Episode One &#8211; A New Day Release: 4/25/2012 Genre: Action / Adventure, Horror Developer: Telltale Games Available Platforms: PC, XBLA, PSN, Mac, iOS Players: 1 MSRP: $25 (Season Pass, which will contain 5 episodes), $5/400 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2012/05/wdlogo.jpg"><img class="alignright size-medium wp-image-113492" title="wdlogo" src="http://www.platformnation.com/wp-content/uploads/2012/05/wdlogo-300x300.jpg" alt="" width="300" height="300" /></a>Game Review: The Walking Dead: Episode One &#8211; A New Day<br />
Release: 4/25/2012<br />
Genre: Action / Adventure, Horror<br />
Developer: Telltale Games<br />
Available Platforms: PC, XBLA, PSN, Mac, iOS<br />
Players: 1<br />
MSRP: $25 (Season Pass, which will contain 5 episodes), $5/400 MSP (Single episode)<br />
ESRB Rating: M<br />
Website: <a href="http://www.telltalegames.com/walkingdead">http://www.telltalegames.com/walkingdead</a></p>
<p>The Walking Dead, long before it became known as a TV series on AMC, was a comic book series by Robert Kirkman.  I mention this because the game is based on said comic book series, so those people who go into this game thinking they&#8217;re getting some sort of continuation of the TV series will be in for a shock, but fortunately no prior understanding of either the show or the comic is necessary to play the game.  This review will be spoiler free, because a game like this needs to be experienced by the player first, not read in some review.  The first episode in this 5 chapter season sets the stage wonderfully, as you take part in the early stages of the zombie infestation that has begun to plague Atlanta and the outlying suburbs.  You&#8217;ll meet up with all sorts of characters, all of whom have their own motives and methods of surviving (with various degrees of success).  Your goal through this episode is to establish what&#8217;s going on, find help, try to locate your family, and, of course, survive.</p>
<p>How you go about accomplishing those goals is what this game is all about.  Telltale Games has done an excellent job with how you interact with the world.  Rather than having just point and click environments, or just having you move the character around exploring, The Walking Dead mixes them both in.  At times, you&#8217;ll be free to explore an area (often a fairly limited space) using either the control pad or WASD keys, depending on your input method.  Other times, you may be crawling along the ground using those same controls, scrambling to get away from a zombie.  And there are instances where it is point and click: you can&#8217;t move at all, and must look around at what is nearby to determine what you must do next, such as escaping a vehicle, or distracting a zombie horde.  It&#8217;s the fusion of these different types of interfaces that help keep The Walking Dead from feeling repetitive while serving a specific purpose; for example, most point and click scenes are used in claustrophobic environments where you need to act quickly.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Pick.jpg"><img class="aligncenter size-large wp-image-113491" title="WD_Pick" src="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Pick-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>&nbsp;</p>
<p>And acting quickly is a common theme in this game.  Almost from the start, you&#8217;re on a timer any time an interaction is required of you.  Everything from conversation responses to actions to chases are timed, and your reaction will dictate life or death, be it yours or someone else&#8217;s.  Conversations in particular require constant attention, as your input is often needed to steer things in one direction or another.  Silence (either no response, or selecting the &#8220;&#8230;&#8221; response) is an option, and sometimes can be the prudent move, but more often than not, you&#8217;ll want to say something.  Building relationships in this game is critical, and you will often need to decide between telling people the truth, and telling them what they want to hear.  You&#8217;ll have to remember all the stories you tell, too, because characters will either test you on what you previously said, or be listening when you tell your story to others, and if things don&#8217;t mesh up, you&#8217;ll damage your credibility.  This might not seem like a big deal, until you try to convince them to help you and they blow you off.  Every choice you make will change the story you experience, and in fairly drastic ways.  Telltale Games has stated that the episodes will build off of the choices you make (and this is made evident in the closing preview to the next chapter, in which cutscenes are tailored to the choices you made in the game), so choose wisely (but quickly!).</p>
<p>The Walking Dead does a great job of immersing you in its world quickly, and you learn about your character from the interactions you have with other characters (including the lies you tell). This character interaction is one of the real strengths of the game, and is driven by excellent dialog and voice acting.  The emotions that people feel are real, and with the cel-shaded cartoon style of graphical representation, solid dialog was critical in order to keep the game&#8217;s fairly serious tone plausible.  The game does not shy away from forcing tough decisions on your character with real ramifications, and you will quickly learn that slow response time or poor decision making will cost people their lives.  The game takes this all in stride and moves on, but you may find yourself dwelling on whether you could have handled a situation better.  Fortunately, there are 3 save slots, so if you want to try it again on another playthrough, you can do so without overwriting anything.  Another strength is the frantic feeling you get in close combat situations, in which you must quickly find the spot on an attacking zombie to hit before it makes you its lunch.  It&#8217;s also worth noting that once you do beat the episode, you&#8217;ll want to go back through and just spend time dying at various points.  I played through the episode the first time without dying (though I can&#8217;t say the same for my companions), and realized there were some pretty insane (and humorous) death scenes I was missing.  The episode is short enough (~2 hours) that you can play through it a few times to see everything the game has to offer, as it will be impossible to do so in a single run.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Floor.jpg"><img class="aligncenter size-large wp-image-113490" title="WD_Floor" src="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Floor-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>My gripes are minor: the animations, particularly with a character&#8217;s eyes, can be a little off.  Characters can do scowls, glares and other facial expressions that involve eye squints very well, but when a character is surprised, shocked or using an expression that involves their eyes going wide, it looks awful, and pulls you out of the experience a bit.  Controls on the keyboard for movement feel very awkward; if you can use a gamepad, do so.  There are points in the conversations where there is an out of place silence, or characters will say things that don&#8217;t seem in line with how the conversation was going, almost as if the game was choosing the wrong dialog response to the previous statement.  The game is also very linear, with fairly obvious solutions to the various puzzles.  The only real challenge is trying to balance everyone&#8217;s emotions towards you, until you realize that you can&#8217;t please everyone.  Then it just turns into focusing your efforts on the characters you care about, and letting the others fend for themselves.</p>
<p><strong>Tym&#8217;s Take: </strong>The Walking Dead is an excellent start to this 5 episode game series.  You quickly become invested both in your character and the characters you meet, and for a game that&#8217;s as short as this is, that&#8217;s an impressive feat.  You will have genuine moments of terror as you watch companions die while you&#8217;re trying to save them, and the mature tone of the game is appreciated.  I truly got the feeling that the way characters behaved in this game is pretty much how real people would behave, and what shocked me most was realizing that how I was interacting with the game is probably a fair representation of how I&#8217;d handle myself in that situation in life.  The Walking Dead is as much litmus test of your real-life handling of pressure situations as it is a horror game, and is probably why this game does such a good job of pulling you in, and keeping you engaged.  I strongly recommend this game to anyone.</p>
<p>+ Excellent dialog and voice acting<br />
+ Decisions have real consequences<br />
+ Decisions must be made quickly<br />
- Animations and certain dialog sequences are a little off<br />
- Game is pretty much on rails, relying on character interactions to provide the variety of outcomes</p>
<p><strong>Final Score: 9/10</strong></p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Door.jpg"><img class="aligncenter size-large wp-image-113489" title="WD_Door" src="http://www.platformnation.com/wp-content/uploads/2012/05/WD_Door-525x295.jpg" alt="" width="525" height="295" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/05/03/the-walking-dead-episode-one-a-new-day-review-pc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Max Payne 3 DLC Outlined</title>
		<link>http://www.platformnation.com/2012/05/01/max-payne-3-dlc-outline/</link>
		<comments>http://www.platformnation.com/2012/05/01/max-payne-3-dlc-outline/#comments</comments>
		<pubDate>Tue, 01 May 2012 19:13:25 +0000</pubDate>
		<dc:creator>Charles Carter (Und1zputed)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Best Buy]]></category>
		<category><![CDATA[Death Match]]></category>
		<category><![CDATA[Disorganized Crime]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Game Store]]></category>
		<category><![CDATA[Gamestop]]></category>
		<category><![CDATA[Gang Wars]]></category>
		<category><![CDATA[General Outline]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Hostage Negotiation]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Multiplayer Aspects]]></category>
		<category><![CDATA[New York Minute]]></category>
		<category><![CDATA[Pack Source]]></category>
		<category><![CDATA[Painful Memories]]></category>
		<category><![CDATA[Police Precinct]]></category>
		<category><![CDATA[Retail Price]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Team Deathmatch]]></category>
		<category><![CDATA[Trickle Down Economics]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=113375</guid>
		<description><![CDATA[&#160; Today Rockstar Games released a general outline of all DLC packages that will extend from June &#8217;til Fall of this year for the upcoming Max Payne 3. Starting today, you can pre-order the Rockstar Pass through Xbox live, PlayStation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/05/01/max-payne-3-dlc-outline/actual_1335825326/" rel="attachment wp-att-113382"><img class="aligncenter size-large wp-image-113382" title="actual_1335825326" src="http://www.platformnation.com/wp-content/uploads/2012/05/actual_1335825326-488x525.jpg" alt="" width="488" height="525" /></a></p>
<p>&nbsp;</p>
<p>Today Rockstar Games released a general outline of all DLC packages that will extend from June &#8217;til Fall of this year for the upcoming Max Payne 3. Starting today, you can pre-order the Rockstar Pass through Xbox live, PlayStation Network, Best Buy or GameStop in the US. With the connecting multiplayer aspects between Max Payne and GTA, Rockstar is showing just how committed it is to multiplayer.</p>
<p>You can either buy each DLC package individually or opt for the Max Payne 3 Rockstar pass, which gives over a 35 % discount rate rather than buying individually.  The retail price for the pass will be $29.99 or 2400 Microsoft points.  When purchased, the pass enables gamers to download all DLC releasing through the end of 2012 through the in-game store as soon as it&#8217;s made available.</p>
<p>The first DLC released will be the Local Justice Map Pack, releasing in June, including the Police Precinct map for Gang Wars, Deathmatch, Team Deathmatch and Payne Killer mode.  The pack will feature two additional maps for Deathmatch, Team Deathmatch, and Payne Killer; new precinct-themed avatar items, multiplayer challenges, and much more.</p>
<p><a href="http://www.platformnation.com/2012/05/01/max-payne-3-dlc-outline/maxpayne3-23-1280/" rel="attachment wp-att-113387"><img class="aligncenter size-large wp-image-113387" title="maxpayne3-23-1280" src="http://www.platformnation.com/wp-content/uploads/2012/05/maxpayne3-23-1280-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p>Here&#8217;s a look at the full release schedule:</p>
<blockquote><p><strong>June 2012</strong></p>
<p><strong>• </strong>Local Justice Map Pack</p>
<p><strong>Summer 2012</strong></p>
<p>• Disorganized Crime Map Pack<br />
• Deathmatch Made In Heaven Mode Pack<br />
• Hostage Negotiation Map Pack<br />
• New York Minute Co-Op Pack</p>
<p><strong>Fall 2012</strong></p>
<p>• Painful Memories Map Pack<br />
• Trickle Down Economics Map Pack</p></blockquote>
<p>Source: <a title="Rockstar Games" href="http://www.rockstargames.com/newswire/article/32771/announcing-max-payne-3-multiplayer-downloadable-content-details.html">Rockstar Games</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/05/01/max-payne-3-dlc-outline/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trials Evolution Review (XBLA)</title>
		<link>http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/</link>
		<comments>http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/#comments</comments>
		<pubDate>Mon, 23 Apr 2012 00:46:55 +0000</pubDate>
		<dc:creator>Adam Jagger (Krazy XP)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Platform Nation]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Ascetic]]></category>
		<category><![CDATA[Best Qualities]]></category>
		<category><![CDATA[Biker]]></category>
		<category><![CDATA[Browser Game]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Downloaded Millions]]></category>
		<category><![CDATA[Evolution]]></category>
		<category><![CDATA[Evolution Release]]></category>
		<category><![CDATA[Extra Games]]></category>
		<category><![CDATA[Fun Games]]></category>
		<category><![CDATA[Game Evolution]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Gamers]]></category>
		<category><![CDATA[Hd]]></category>
		<category><![CDATA[Level Physics]]></category>
		<category><![CDATA[Long Time]]></category>
		<category><![CDATA[lynx]]></category>
		<category><![CDATA[Msrp]]></category>
		<category><![CDATA[Multiplayer Component]]></category>
		<category><![CDATA[Nbsp]]></category>
		<category><![CDATA[Next Obstacle]]></category>
		<category><![CDATA[Obstacles]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[Redlynx]]></category>
		<category><![CDATA[Score]]></category>
		<category><![CDATA[Track Environments]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112974</guid>
		<description><![CDATA[Game Review: Trials Evolution Release: April 18th, 2012 Genre: Platform, Racing Developer: RedLynx Available Platforms: XBLA Players: 1-4 MSRP: $15 ESRB Rating: E10+ Website:&#160;http://www.redlynx.com/trials-evolution For a long time, I have been a Trials fan. Back when the game wasn&#8217;t on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/trials-evolution-logo-2/" rel="attachment wp-att-112982"><img class=" wp-image-112982 aligncenter" title="Trials Evolution Logo" src="http://www.platformnation.com/wp-content/uploads/2012/04/Trials-Evolution-Logo-525x295.png" alt="" width="434" height="243" /></a></p>
<p><strong>Game Review: </strong>Trials Evolution<br />
<strong>Release: </strong>April 18th, 2012<br />
<strong>Genre: </strong>Platform, Racing<br />
<strong>Developer: </strong>RedLynx<br />
<strong>Available Platforms:</strong> XBLA<br />
<strong>Players: </strong>1-4<br />
<strong>MSRP:</strong> $15<br />
<strong>ESRB Rating:</strong> E10+<br />
<strong>Website:&nbsp;</strong><a href="http://www.redlynx.com/trials-evolution">http://www.redlynx.com/trials-evolution</a></p>
<p>For a long time, I have been a Trials fan. Back when the game wasn&#8217;t on consoles and was a browser game, it had some great addictive potential but lacked the charm and variety that would truly make it a huge hit. That changed when Trials HD launched on Xbox Live Arcade in 2009 and was met with outstanding reviews. It was one of the best XBLA games to release on the console and was downloaded millions of times and loved by gamers worldwide, the wide variety of tracks and fun challenging gameplay kept you coming back just to get over the next obstacle or beat your friends new score.</p>
<p>When I sat down to play Trials Evolution, from what information I had previously seen about the game, I was expecting more tracks to be based outside, more obstacles for me to throw myself over and the addition of a multiplayer component. What I found was something better, Trials Evolution is one of the most comprehensive, addictive and fun games to hit XBLA since the service first launched. If you are looking for a game to keep your attention, to keep you hooked to your controller and to keep you coming back again and again, load up your console and hit the download button right now.</p>
<p><a href="http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/trialsevolution2/" rel="attachment wp-att-112985"><img class="wp-image-112985 aligncenter" title="trialsevolution2" src="http://www.platformnation.com/wp-content/uploads/2012/04/trialsevolution2-525x294.jpg" alt="" width="456" height="254" /></a></p>
<p>Trials Evolution is the follow-up to Trials HD. Developers RedLynx have done an outstanding job of maintaining the best qualities of Trials HD while adding extra games modes, in-level physics and track environments. Every so often you&#8217;ll finish a track and think &#8220;Wow, did that really just happen?&#8221;.</p>
<p>If you haven&#8217;t seen either of the Trials games that have made their way to Xbox Live Arcade, you are in control of a biker and have to make your way to the end of a course, each of the courses you make your way through have a different theme and aesthetic. As you progress further through the game you will unlock more challenging levels, ultimately leading you up to some extremely delicate and nail-biting sections as you face the extreme tracks that have been menacingly conjured up by the team at RedLynx. Before you even plan to make progress through the game you&#8217;ll need to wrap your head around the bike physics of the game. Jumping off the ramp and landing at the right angle are make or break in this game. Thankfully the checkpoint system is very forgiving and most tracks have a checkpoint between each obstacle.</p>
<p><a href="http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/trialsevolution3/" rel="attachment wp-att-112986"><img class="wp-image-112986 alignright" title="trialsevolution3" src="http://www.platformnation.com/wp-content/uploads/2012/04/trialsevolution3-525x295.jpg" alt="" width="332" height="186" /></a>While resetting to the last checkpoint you passed and attempting to make the jump again can seem like the best solution, another great element in Trials Evolution is the competitive nature. After every track you complete you will be presented with the scores that your friends have got. I pride myself of coming the top of all track leaderboards and sometimes spend hours on the same track just to shave a couple of seconds off my final time. This competitive nature increases tenfold with the addition of Online Multiplayer in Trials Evolution, four players can now pit themselves against each other on specially designed four player courses, or you can have a ghost races against each other on some of the Single Player tracks to see who really is the best racer. The rank system implemented into the game doesn&#8217;t really matter too much as you can unlock cash from doing absolutely anything in the game, whether it be finishing a race or completing a tournament. Once I had completed all the offline tracks, I found myself with over $100,000 and at that point I could already afford the most expensive items available to customize your racer and your bike.</p>
<p><a href="http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/trials-evolution/" rel="attachment wp-att-112984"><img class="alignleft  wp-image-112984" title="trials evolution" src="http://www.platformnation.com/wp-content/uploads/2012/04/trialsevolution1.jpg" alt="" width="256" height="153" /></a>Another addition that players of Trials HD have been waiting for is the online track sharing and creating feature. While the original game featured a track creator, it was very limited and once you had created a track you would only be able to share it with people on your friends list and not the entire Trials community. Some of the maps I have encountered while looking for tracks to download from the community are incredibly well designed, including a 2D shooter and even a remake of Angry Birds, aptly named Angry Bikes.</p>
<p>If I could say one thing about the game it would be sit back and enjoy the ride. If you have Trials HD and are wondering if this game really improves enough on the original formula to warrant a download, trust me, download this game now. If you are new to the Trials games, Trials Evolution is a great place to start.</p>
<ul>
<li>Addictive gameplay</li>
<li>Wide variety of levels</li>
<li>Great difficulty progression in Single Player catering for new players and old</li>
<li>Track Editor that gives you endless possibilities</li>
</ul>
<p><strong>Final Score:</strong> 10 out of 10</p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/04/22/trials-evolution-review-xbla/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PAX East 2012: Ms. Splosion Man Mobile Videos &amp; Hands On</title>
		<link>http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/</link>
		<comments>http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 16:30:10 +0000</pubDate>
		<dc:creator>Ryan Strain (ZwiAn)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2 Girls]]></category>
		<category><![CDATA[Beard]]></category>
		<category><![CDATA[Finished Version]]></category>
		<category><![CDATA[Gameplay Modes]]></category>
		<category><![CDATA[Glare]]></category>
		<category><![CDATA[Ios]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Joystick]]></category>
		<category><![CDATA[Jumper]]></category>
		<category><![CDATA[Man Fans]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Utmost Advantage]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112453</guid>
		<description><![CDATA[Do we have any Ms. Splosion Man fans on deck? While on the PAX East show floor, I dropped by the Twisted Pixel booth to see what was new with them. Ms. Splosion Man was a major hit on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/splosion-top/" rel="attachment wp-att-112457"><img class="aligncenter size-large wp-image-112457" title="SPLOSION TOP" src="http://www.platformnation.com/wp-content/uploads/2012/04/SPLOSION-TOP-525x346.jpg" alt="" width="525" height="346" /></a></p>
<p>Do we have any Ms. Splosion Man fans on deck? While on the PAX East show floor, I dropped by the Twisted Pixel booth to see what was new with them. Ms. Splosion Man was a major hit on the Playstation Network and Xbox Live Arcade, but for more details check out our <a href="http://www.platformnation.com/2011/07/12/ms-splosion-man-review-xbla/" target="_blank">old review</a> by Mitchel Broussard. But just recently announced at PAX, Twisted Pixel will be bringing their over the top (and hilarious) platformer to a much wider audience by bringing it to PC (Steam, Games for Windows), plus iOS and Android devices. Community Manager Jay Stuckwisch walked me through the details, telling me that &#8220;PC version will include 50 single player levels, 50 co-op levels for up to four players locally or online, ghost replays, achievements, unlockables like ‘2 Girls 1 Controller Mode’, and more. The iPhone and iPad versions will be a unique experience built specifically for those devices with familiar content but all new features, objectives and gameplay modes, brought to you by a new version of the BEARD engine that takes utmost advantage of the latest and greatest hardware to make the game look stunning.” You can check out the official announcement trailer bellow, along with my flip camera video at the bottom.</p>
<p><iframe src="http://www.youtube.com/embed/DM_0eAUNWNk" frameborder="0" width="600" height="335"></iframe></p>
<p>I had a lot of fun playing the demo on the Ipad, even though I died more times than I would care to admit. Jumper games are not my area of expertise, per say. Controls were very basic, with backwards and forward controlled by a simulated joystick on the bottom left corner, while taping the right for Splosions. In the second video bellow, I redeemed a small amount of my pride as I watch Jay attempt the same level, to give you a taste of what is to come. Do bare in mind, the demo he is playing in this video is not the finished version, as some of the textures and graphics still look a little rough. I would also like to apologize for the glare on the Ipad screen, but it isn&#8217;t there the entire time. Enjoy!</p>
<p>Be sure to stay tuned to Platform Nation for even more PAX East 2012 coverage.</p>
<p><iframe id="viddler-46eb368f" src="//www.viddler.com/embed/46eb368f/?f=1&amp;autoplay=0&amp;player=full&amp;secret=104558142&amp;loop=0&amp;nologo=0&amp;hd=0" frameborder="0" width="600" height="380"></iframe></p>
<p><a href="http://mssplosionman.com/" target="_blank">Ms.SplosionMan.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PAX East 2012: Rock Band Blitz Hands On</title>
		<link>http://www.platformnation.com/2012/04/08/pax-east-2012-rock-band-blitz-hands-on/</link>
		<comments>http://www.platformnation.com/2012/04/08/pax-east-2012-rock-band-blitz-hands-on/#comments</comments>
		<pubDate>Sun, 08 Apr 2012 13:30:35 +0000</pubDate>
		<dc:creator>Tym Kaywork (vttym)</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Platform Nation]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Analog Sticks]]></category>
		<category><![CDATA[Band Fan]]></category>
		<category><![CDATA[Bests]]></category>
		<category><![CDATA[Blitz]]></category>
		<category><![CDATA[Game Play]]></category>
		<category><![CDATA[Gameplay Style]]></category>
		<category><![CDATA[Gems]]></category>
		<category><![CDATA[Guitar Track]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[High Score]]></category>
		<category><![CDATA[Jessie]]></category>
		<category><![CDATA[Lead Guitar]]></category>
		<category><![CDATA[Multiplier]]></category>
		<category><![CDATA[Multipliers]]></category>
		<category><![CDATA[New Songs]]></category>
		<category><![CDATA[Next Level]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Rock Band]]></category>
		<category><![CDATA[Schema]]></category>
		<category><![CDATA[Scoreboard]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112386</guid>
		<description><![CDATA[Being an avid Rock Band fan (with over 800 songs at my disposal), I was ecstatic about having the opportunity to check out the latest Harmonix game that was announced earlier this week; Rock Band Blitz.  Eschewing the instruments for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/blitzBox.jpg"><img class="aligncenter size-full wp-image-112388" title="blitzBox" src="http://www.platformnation.com/wp-content/uploads/2012/04/blitzBox.jpg" alt="" width="262" height="359" /></a>Being an avid Rock Band fan (with over 800 songs at my disposal), I was ecstatic about having the opportunity to check out the latest Harmonix game that was announced earlier this week; Rock Band Blitz.  Eschewing the instruments for a more action oriented gameplay, Blitz may not have been the game everyone was hoping for, but it may be the game that brings even more people into the Rock Band universe.  Why? Because it has an approachable gameplay style that will lure everyone in, and an addictive scoreboard element that will always have you competing against your best, and the bests of your friends (or the world).  You&#8217;ll always be looking for a new way to go through the songs in order to get a better score.</p>
<p>Enough about all that, though. How does the game PLAY?  I selected one of the new songs to play (Jessie&#8217;s Girl), and was given a quick overview of the button schema: the Left and Right triggers would slide me between the playable tracks, and the Left and Right analog sticks would activate the gems on the track (gems on the left side need the left stick hit, and vice versa).  Once the song starts, you are free to move between the tracks in whatever fashion you want, and you will have all of the instruments to move between.  Depending on what track you are on, you will hear that instrument louder than the others.  Obviously, when trying for a high score, you&#8217;re going to want to be on the track that has the most notes, but there is something else to consider; a multiplier on screen that increases for each individual instrument.  So while you could spend the entire time on the lead guitar track, and score quite a bit, you&#8217;ll never increase your overall multiplier beyond 4x.  If, however, you were to work on each instrument, and increase all of them to 4x, it will eventually open up the next level of multipliers.  I saw up to 12X when watching others play (I got to 9X myself).  There was a lot going on with the board when I was playing, with glowing notes and overdrive notes, and I didn&#8217;t quite catch what the benefit of all of them were (some would release the pinball, some would start the next multiplier group if you had everything at the highest), but that will come with more play, and, you know, an instruction manual.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/fullBand.jpg"><img class="aligncenter size-full wp-image-112389" title="fullBand" src="http://www.platformnation.com/wp-content/uploads/2012/04/fullBand.jpg" alt="" width="450" height="253" /></a></p>
<p>The button configuration took a little getting used to; I kept switching tracks when I was meaning to select the gems (for some reason, my brain wanted to use the triggers to select the notes; I do not know if the controls are configurable).  Once I got it down, though, I was racking up the points pretty well, snagging a 5 star performance out of my one playthrough. The speed of the play is good, and increases as you hit notes continuously.  If you miss one, it slows back down.</p>
<p>Finally, you have access to powerups in the game that will help hit notes that you might not otherwise be able to.  The two that were playable was a rocket, which would launch ahead of you and hit notes on the track further down (good for clusters of notes on an instrument, so that you can hit those while moving to another instrument), and a pinball that would move around the board, hitting whatever notes it came in contact with.  You could keep that pinball going by moving under it as it approached the bottom.  This made for a complex experience, as you were trying to concentrate on the notes and tracks that had the most notes, as well as keeping the ball moving around the board.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/insanePowerUps.jpg"><img class="aligncenter size-full wp-image-112390" title="insanePowerUps" src="http://www.platformnation.com/wp-content/uploads/2012/04/insanePowerUps.jpg" alt="" width="450" height="253" /></a></p>
<p>The  beeps and boops of the game were both nice and informative, and served as a way of indicating the pace of the game. Overall this game felt very Pac-Man CE DX to me; a re-imagining of a game in a way that is immediately familiar, leaderboard driven, and very addictive.  Finally getting my hands on the game confirmed that this will be much more than a track pack expansion for me.  Talking with one of the folks from Harmonix on the floor, we shared in our excitement over being able to use our DLC in a new way, particularly for songs that were less played, or instrumentals (think RBN).  All of the songs from your Rock Band library will be playable in Blitz (exception to Rock Band 3, whose songs are not exportable yet), and the songs that come with Blitz will be playable in Rock Band 3.  Future DLC will be playable in both games.</p>
<p>Rock Band Blitz is scheduled to release this summer, for PSN and XBLA. No pricing details have been announced as of yet.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/04/08/pax-east-2012-rock-band-blitz-hands-on/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>World War Hulk To Be Featured In Marvel Pinball: Avengers Chronicles (Trailer)</title>
		<link>http://www.platformnation.com/2012/04/05/world-war-hulk-to-be-featured-in-marvel-pinball-trailer/</link>
		<comments>http://www.platformnation.com/2012/04/05/world-war-hulk-to-be-featured-in-marvel-pinball-trailer/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 21:39:25 +0000</pubDate>
		<dc:creator>Vincent Lynch (racingfreak92)</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Banishment]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[Character Interactions]]></category>
		<category><![CDATA[Dramatic Elements]]></category>
		<category><![CDATA[Explosive Action]]></category>
		<category><![CDATA[Fantastic Four]]></category>
		<category><![CDATA[Four Tables]]></category>
		<category><![CDATA[Hulk]]></category>
		<category><![CDATA[Illuminati]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Mark Ruffalo]]></category>
		<category><![CDATA[marvel pinball]]></category>
		<category><![CDATA[marvel pinball avengers chronicles]]></category>
		<category><![CDATA[Marvel Pinball Vengeance and Virtue]]></category>
		<category><![CDATA[Outer Space]]></category>
		<category><![CDATA[Pinball Game]]></category>
		<category><![CDATA[Pinball Table]]></category>
		<category><![CDATA[Pinball Tables]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Wage War]]></category>
		<category><![CDATA[World War Hulk]]></category>
		<category><![CDATA[X Men]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[zen pinball]]></category>
		<category><![CDATA[Zen Studios]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112256</guid>
		<description><![CDATA[You may think Spiderman or Batman or Captain America is the best superhero, but you would be wrong. Clearly the best superhero is a huge green beast who was exiled to space and has now come back with a vengeance [...]]]></description>
			<content:encoded><![CDATA[<p>You may think Spiderman or Batman or Captain America is the best superhero, but you would be wrong. Clearly the best superhero is a huge green beast who was exiled to space and has now come back with a vengeance to kill a secret society. Yeah, thats World War Hulk, and yes, he is the best superhero.</p>
<p>Well, at the very least he is kinda good, because he is getting his own pinball table in the upcoming Marvel Pinball: Avengers Chronicles game. Zen Studios is continuing with their superhero theme but this time brining it to a new level. &#8220;Marvel Pinball: Avengers Chronicles features four tables designed to tell a more cohesive story from the actual comic or movie material, while incorporating the most dramatic elements as gameplay. Fans of previous Marvel Pinball tables will experience a fresh approach to the critically acclaimed series, including deeper character interactions, more dialogue, and the most explosive action to date.&#8221;</p>
<p><object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/ZkLoaoybrAI?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZkLoaoybrAI?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The World War Hulk pinball table will tell the tale of Hulk after his banishment to outer space, where &#8220;he returns to Manhattan to seek revenge against the Illuminati and wage war against the X-Men, Iron Man, the Fantastic Four and Doctor Strange in World War Hulk.&#8221; So after you play the X-Men, Iron Man, and Fantastic Four table in Zen&#8217;s other games, you can come see them get destroyed in their new table. </p>
<p>Marvel Pinball: Avengers Chronicles is one of four tables that is &#8220;set to release this spring for Xbox LIVE® Arcade, PlayStation®3 and PlayStation®Vita via PlayStation®Network.&#8221;<br />
<a href="http://www.platformnation.com/wp-content/uploads/2012/04/World_War_Hulk_table_screenshot005.jpg"><img src="http://www.platformnation.com/wp-content/uploads/2012/04/World_War_Hulk_table_screenshot005-525x295.jpg" alt="" title="World_War_Hulk_table_screenshot005" width="525" height="295" class="aligncenter size-large wp-image-112257" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/04/05/world-war-hulk-to-be-featured-in-marvel-pinball-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Double Dragons Go Neon For A WayForward Relaunch</title>
		<link>http://www.platformnation.com/2012/04/04/double-dragons-go-neon-for-a-wayforward-relaunch/</link>
		<comments>http://www.platformnation.com/2012/04/04/double-dragons-go-neon-for-a-wayforward-relaunch/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 17:26:09 +0000</pubDate>
		<dc:creator>Chad Bonin (Knux Five)</dc:creator>
				<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[1980s]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Double Dragon]]></category>
		<category><![CDATA[Double Dragons]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[Dragons]]></category>
		<category><![CDATA[Franchise]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Having Fun]]></category>
		<category><![CDATA[Highest Quality]]></category>
		<category><![CDATA[Iron Chef]]></category>
		<category><![CDATA[Legacy]]></category>
		<category><![CDATA[Majesco]]></category>
		<category><![CDATA[Marian]]></category>
		<category><![CDATA[Neon]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112206</guid>
		<description><![CDATA[Billy and Jimmy are back! Actually, they came back rather recently for iOS. Still, the Double Dragons have a notable legacy in video games, if not the highest quality one. We can&#8217;t forget the movie starring the host of Iron [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/04/double-dragons-go-neon-for-a-wayforward-relaunch/tba-double-dragon-neon-20120403044157913/" rel="attachment wp-att-112207"><img class="aligncenter size-medium wp-image-112207" title="tba-double-dragon-neon-20120403044157913" src="http://www.platformnation.com/wp-content/uploads/2012/04/tba-double-dragon-neon-20120403044157913-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Billy and Jimmy are back! Actually, they came back rather <a href="http://www.platformnation.com/2011/03/17/double-dragon-review-ios/">recently</a> for iOS. Still, the Double Dragons have a notable legacy in video games, if not the highest quality one. We can&#8217;t forget the movie starring the host of <em>Iron Chef</em>.</p>
<p>WayForward Technologies, with Majesco, are bringing the franchise back as <em>Double Dragon Neon</em>. Billy and Jimmy reunite to save Marian from Skullmageddon. Having fun with the 1980s the franchise was born from, the game looks to be an entertaining blast to the past. This July will see the release of the title on Xbox Live Arcade and PlayStation Network.</p>
<p>I&#8217;m all up for a retro-inspired trip to the past.</p>
<p>Source: <a href="http://xboxlive.ign.com/articles/122/1222234p1.html">IGN</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.platformnation.com/2012/04/04/double-dragons-go-neon-for-a-wayforward-relaunch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

