So you may have seen a trailer going around yesterday for The Walking Dead: Survival Instinct. Looked pretty bad, right? I mean, it literally looked bad; the graphics were pretty bland. Not only that, but the gameplay that was chosen was…less than ideal, and it was poorly cut to some unfortunately equalized audio. It was [...]
Player choice has actually been a fairly large trend this year. In fact, I wanted to make this a Year In Review post, but there is one particular aspect of player-driven narratives that I want to talk about over the general, emerging trend of growing controller-side agency. There has been a whole host of games [...]
Yes, I know what a roguelike is, so allow me to absolve myself of future pains right now: not everything I’ll be talking about here are definitive roguelikes. Much like the Wu Tang Clan, roguelikers ain’t nothing to fuck with. However, it’s undeniable that this year has seen a rise in certain elements of roguelikes [...]
Another great review from Nathan, who digs Hell Yeah! despite (or even because of) its faults.
Episodic content in video games is nothing new. A scant seven years after the release of Pong in 1972 and Automated Simulation’s Dunjonquest series kicked off on the TRS-80 with Temple of Apshai. The definition of the concept, however, has changed in recent times. There was often a year or more separating episodes back then, [...]