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Firewatch Review — Halt And Stop Fire

There’s a giant, momentous gap between Oh Fuck and Oh Shit. It’s not quite a chasm, but it’s there, and Firewatch, both fortunately and unfortunately, exemplifies it. It is so good at dropping moment after moment of terrifying buildup, taking the soothing beauty of the Wyoming wilderness into a frightening landscape of intrigue, but ultimately […]

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Light Fall — Hands-on At PAX South 2016

In all honesty, I don’t know much about Light Fall, the debut game from Bishop Games, but now I don’t think I’ll be able to stop thinking about it. Granted, this puts me a year behind the pack despite the name coming up in passing, but getting both my hands and eyes on the game […]

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Moving Hazard — Hands-on At PAX South 2016

You’re tired of fighting zombies. And who’s going to blame you? After years and years and years having the act of bashing them in the head bashed into your own head, fatigue is only natural. How, then, do you make them interesting again? The folks over at Psyop Games seems to have a pretty good […]

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Lazer Team Review — Low Beams

Somewhere along the way in Lazer Team, the ragtag group of hapless heroes is described as “competent incompetence.” This, unfortunately, is also the most apt description for the film itself. Rooster Teeth has certainly learned how to shape a functional mechanism of cinema, but there’s little to no merit in the laughless, groaning result. That probably […]

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