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	<title>Platform Nation &#187; Community</title>
	<atom:link href="http://www.platformnation.com/category/platform-nation/community/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.platformnation.com</link>
	<description>United We Game!</description>
	<lastBuildDate>Wed, 23 May 2012 03:35:05 +0000</lastBuildDate>
	<language>en</language>
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		<copyright>Copyright © Platform Nation 2011 </copyright>
	<managingEditor>Steve@platformnation.com (Steve@platformnation.com)</managingEditor>
	<webMaster>Steve@platformnation.com (Steve@platformnation.com)</webMaster>
	<category>http://feeds.feedburner.com/platformnation</category>
	<ttl>1440</ttl>
	<image>
		<url>http://www.platformnation.com/wp-content/uploads/2011/01/pn-300.jpg</url>
		<title>Platform Nation</title>
		<link>http://www.platformnation.com</link>
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	<itunes:subtitle></itunes:subtitle>
	<itunes:summary>Platform Nation is a collaboration of several gaming podcasts who decided it would be best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a larger voice in the community for the gamers that we strive to speak for. We share the same forums and for the most part, share the same listeners. After all, we are a community, not a network  Platform Nation, United We Game.</itunes:summary>
	<itunes:keywords>xbox, 360, playstation, ps3, movies, television, video, game</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:category text="Technology" />
	<itunes:author>Steve@platformnation.com</itunes:author>
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		<itunes:name>Steve@platformnation.com</itunes:name>
		<itunes:email>Steve@platformnation.com</itunes:email>
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		<title>New Dead Space Game By March 2013 (Is Probably Dead Space 3)</title>
		<link>http://www.platformnation.com/2012/05/08/new-dead-space-game-by-march-2013-is-probably-dead-space-3/</link>
		<comments>http://www.platformnation.com/2012/05/08/new-dead-space-game-by-march-2013-is-probably-dead-space-3/#comments</comments>
		<pubDate>Tue, 08 May 2012 14:01:32 +0000</pubDate>
		<dc:creator>Brent Nelson (emirparkreiner7)</dc:creator>
				<category><![CDATA[E3]]></category>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=113697</guid>
		<description><![CDATA[EA announced that a new entry in the Dead Space franchise will be released during its fiscal year. EA&#8217;s fiscal year ends March 31st 2013, which presumably puts the game as a holiday 2012 or early 2013 release. My assumption [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/05/08/new-dead-space-game-by-march-2013-is-probably-dead-space-3/dead-space-brute/" rel="attachment wp-att-113743"><img class="alignright size-full wp-image-113743" title="Dead-Space Brute" src="http://www.platformnation.com/wp-content/uploads/2012/05/Dead-Space-Brute-e1336485242934.jpg" alt="" width="300" height="215" /></a>EA announced that a new entry in the Dead Space franchise will be released during its fiscal year. EA&#8217;s fiscal year ends March 31st 2013, which presumably puts the game as a holiday 2012 or early 2013 release. My assumption would be early 2013 to keep from competing with Resident Evil 6 (and a lot of other titles).</p>
<p>It&#8217;s obvious to speculate that this new title will be Dead Space 3, but there have been several small stories lately to suggest this. In April, South African retailer BT Games started taking preorders for Dead Space 3. While this may sound like misinformation or a desperate plea for preorders, BT Games has taken preorders for games prior to their announcement before (which were revealed shortly after). E3 is right around the corner&#8230;</p>
<p>Suppose this new Dead Space game is NOT the third installment, but instead a spin-off like Dead Space: Extraction. Between animated films, novels, and comics, Dead Space has been constantly trying to expand as a &#8216;franchise&#8217;, so a deviation from the main series would fit in nicely. But what could it be? A team based survival game? A sequel to Extraction? Dead Space: Party?</p>
<p>All questions about this new Dead Space game should be answered at E3 2012; in particular, &#8220;What is it?&#8221;</p>
<p>Source: <a title="Need For Speed And Dead Space Titles Coming In Eas FY 2013" href="http://www.joystiq.com/2012/05/07/need-for-speed-and-dead-space-titles-coming-in-eas-fy-2013/">Joystiq</a></p>
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		<title>Microsoft To Stream E3 Press Conference Over Xbox LIVE</title>
		<link>http://www.platformnation.com/2012/05/07/microsoft-to-steam-e3-press-conference-over-xbox-live/</link>
		<comments>http://www.platformnation.com/2012/05/07/microsoft-to-steam-e3-press-conference-over-xbox-live/#comments</comments>
		<pubDate>Mon, 07 May 2012 20:30:52 +0000</pubDate>
		<dc:creator>Mike Hudec (dolenraug)</dc:creator>
				<category><![CDATA[E3]]></category>
		<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=113629</guid>
		<description><![CDATA[If you&#8217;re the kind of person who wants to stay up to date on what&#8217;s going on in the industry of video games, then you probably pay attention to E3. But, if you&#8217;re like me, then actually attending the Electronic [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re the kind of person who wants to stay up to date on what&#8217;s going on in the industry of video games, then you probably pay attention to E3. But, if you&#8217;re like me, then actually <em>attending</em> the Electronic Entertainment Expo isn&#8217;t really a viable option.</p>
<p><a href="http://www.platformnation.com/2012/05/07/microsoft-to-steam-e3-press-conference-over-xbox-live/microsoft-2011-e3-press-conference/" rel="attachment wp-att-113630"><img src="http://www.platformnation.com/wp-content/uploads/2012/05/microsoft-2011-e3-press-conference.jpg" alt="" title="microsoft-2011-e3-press-conference" width="500" height="341" class="aligncenter size-full wp-image-113630" /></a></p>
<p>Luckily, all hope is not lost. Although you&#8217;re going to miss out on what&#8217;s happening on the show floor, many of the press conferences are usually streamed over the internet. On top of that, last year, Sony streamed their press conference over the PS3&#8242;s Home. This year Microsoft is going to hop on the bandwagon and stream their conference over Xbox LIVE.</p>
<p>If you&#8217;re interested in seeing what announcements Microsoft will have, tune in on Monday, June 4th at 10:00 a.m. PST. Sony will be live at 6:00 p.m. that evening.</p>
<p>Source: <a href="http://www.giantbomb.com/news/microsoft-streaming-e3-press-conference-via-xbl/4127/">GiantBomb</a></p>
]]></content:encoded>
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		<title>Nintendo E3 Press Conference &#8211; June 5th</title>
		<link>http://www.platformnation.com/2012/05/01/nintendo-e3-press-conference-june-5th/</link>
		<comments>http://www.platformnation.com/2012/05/01/nintendo-e3-press-conference-june-5th/#comments</comments>
		<pubDate>Wed, 02 May 2012 03:03:59 +0000</pubDate>
		<dc:creator>Brent Nelson (emirparkreiner7)</dc:creator>
				<category><![CDATA[DS]]></category>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=113428</guid>
		<description><![CDATA[Nintendo&#8217;s press conference at E3 2012 has been scheduled for June 5th at 9:00 am PT. This puts Nintendo&#8217;s showing a day after Microsoft and Sony&#8217;s. This placement seems appropriate, as Nintendo are set to bring on the next generation [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/05/01/nintendo-e3-press-conference-june-5th/wii-u-e3/" rel="attachment wp-att-113443"><img class="alignleft size-full wp-image-113443" title="Wii U E3 2012" src="http://www.platformnation.com/wp-content/uploads/2012/05/wii-u-e1335927517261.jpg" alt="" width="300" height="225" /></a>Nintendo&#8217;s press conference at E3 2012 has been scheduled for June 5th at 9:00 am PT. This puts Nintendo&#8217;s showing a day after Microsoft and Sony&#8217;s. This placement seems appropriate, as Nintendo are set to bring on the next generation and unveil the Wii U in its final form. Pressure&#8217;s on, Nintendo.</p>
<p>It&#8217;s been difficult to predict what to expect from Nintendo with so many rumors floating around. Nintendo wants to surprise us, but maybe we know more than we think we do.</p>
<p>Recent footage of the sequel to Rayman: Origins shows the Wii U functioning similar to the Portal of Power peripheral device from Skylanders: Spyro&#8217;s Adventure. The inclusion of this technology in the Wii U was mentioned before, but the new footage shows Rayman figures (and an Assassin&#8217;s Creed figure!) being used exactly like Skylanders - drop them in and watch them appear on-screen.</p>
<p>Digital download games have also been announced as a major feature for Wii U and 3DS as mentioned here on <a title="One Small Step For Man - Nintendo To Offer Downloable Wii U Content" href="http://www.platformnation.com/2012/04/27/one-small-step-for-man-nintendo-to-offer-downloadable-wii-u-content/">Platform Nation</a>, cementing Nintendo&#8217;s position that it&#8217;s not afraid to adopt a modern online system like Xbox Live and PSN. Mario and Pikmin games have also been announced for E3 2012, which could possibly be sold as downloads as well as physical copies.</p>
<p>All questions (well, mostly) about Wii U will be answered on June 5th at 9:00 am PT. I&#8217;m ready.</p>
<p>Source: <a title="E3 2012" href="http://www.ign.com/wikis/e3/E3_2012">IGN</a></p>
]]></content:encoded>
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		<item>
		<title>Critical Strike 92: It’s the FUTURE!</title>
		<link>http://www.platformnation.com/2012/04/15/critical-strike-92-its-the-future/</link>
		<comments>http://www.platformnation.com/2012/04/15/critical-strike-92-its-the-future/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 00:05:03 +0000</pubDate>
		<dc:creator>Critical Strike</dc:creator>
				<category><![CDATA[CriticalStrike.net]]></category>
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		<guid isPermaLink="false">http://www.criticalstrike.net/?p=1409</guid>
		<description><![CDATA[Back from PAX and ready to ruin your week with a new episode! This is what we discussed: ]]></description>
			<content:encoded><![CDATA[<p>Back from PAX and ready to ruin your week with a new episode! This is what we discussed: <em>Our few funny stories at PAX 2012, Pinball Arcade, Street Fighter X Tekken, Syndicate, Mass Effect 3, Silent Hill HD Collection and the conclusion to Kyle’s butt story.</em></p>
<p><strong>Music in this episode:</strong> inFAMOUS 2, Jet Set Radio Future</p>
<p style="text-align: center;"><em>You can reach us at <a href="mailto:cstrikepodcast@gmail.com"><em>cstrikepodcast@gmail.com</em></a>, leave a voicemail at </em><em>(909) 278-7453 or Twitter at <a href="http://www.twitter.com/criticalstrike">criticalstrike</a></em></p>
<p style="text-align: left;"><a href="http://traffic.libsyn.com/criticalstrike/Critical_Strike-92.mp3"><strong>Direct Download</strong></a><br />
<a href="http://traffic.libsyn.com/criticalstrike/Critical_Strike-92.mp3">Download audio file (Critical_Strike-92.mp3)</a></p>
]]></content:encoded>
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			<enclosure url="http://www.platformnation.com/podpress_trac/feed/112720/0/Critical_Strike-92.mp3" length="42555818" type="audio/mpeg" />
		<itunes:duration>0:59:00</itunes:duration>
		<itunes:subtitle>Back from PAX and ready to ruin your week with a new episode! This is what we discussed:</itunes:subtitle>
		<itunes:summary>Back from PAX and ready to ruin your week with a new episode! This is what we discussed:</itunes:summary>
		<itunes:keywords>CriticalStrike.net, PAX</itunes:keywords>
		<itunes:author>Steve@platformnation.com</itunes:author>
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		<item>
		<title>PAX East 2012: Gaming Hands On Quick Hits</title>
		<link>http://www.platformnation.com/2012/04/12/pax-east-2012-gaming-hands-on-quick-hits/</link>
		<comments>http://www.platformnation.com/2012/04/12/pax-east-2012-gaming-hands-on-quick-hits/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 14:00:34 +0000</pubDate>
		<dc:creator>Tym Kaywork (vttym)</dc:creator>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=112396</guid>
		<description><![CDATA[With so much going on at PAX East this year, I found my time to check out the various games to be a series of quick bites, rather than several large gulps.  In honor of that, I wanted to relay [...]]]></description>
			<content:encoded><![CDATA[<p>With so much going on at PAX East this year, I found my time to check out the various games to be a series of quick bites, rather than several large gulps.  In honor of that, I wanted to relay to you my quick impression on four games that I got some hands-on time with: A Valley Without Wind, Double Dragon Neon, The Secret World and Spec Ops: The Line. There may be some gameplay spoilers, but I didn&#8217;t get deep enough into any single game&#8217;s story to reveal anything juicy about plot.  Ready? Let&#8217;s go:</p>
<p><strong>Double Dragon Neon</strong></p>
<p>Admittedly, I got about 5 minutes of play with this game from developer WayForward.  I did watch others play for a bit though, and am happy to report that, as a fan of the original, it was nice to see the homage this game was paying to it.  Everything from the ridiculous opening &#8220;story&#8221; (seriously, why couldn&#8217;t our fearless heroes just, you know, run to save the girl? The bad guys had just left the screen a second before the garage opened), to the intro music for the level being a nice remix of the original&#8217;s, to the familiar looking characters and enemies; it all screams nostalgia.  Fortunately, there is some modernization going on, particularly with the graphics.  I personally liked the style that was displayed; if felt very 80s, in a modern day way.  Colors are vibrant, muscles are bulging, and boobs are bouncing.  There is some nice attention to detail on the characters, and also a strong variety of moves available to use.  Best part? (or worse, depending on how you liked to play) No team killing!  I don&#8217;t know if it was an option that was turned off, but I certainly threw my share of bad guys into my friend, and they tumbled safely through him.  I am sure there are many surprises waiting, but my initial playthrough and impression was positive, and I&#8217;m looking forward to this hitting the XBLA and PSN virtual storefronts this summer.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/double_dragon_screen_3.jpg"><img class="aligncenter size-large wp-image-112647" title="double_dragon_screen_3" src="http://www.platformnation.com/wp-content/uploads/2012/04/double_dragon_screen_3-525x294.jpg" alt="" width="525" height="294" /></a></p>
<p><strong>A Valley Without Wind</strong></p>
<p>Arcen Games, the folks behind AI War, had a new game available to play at PAX: A Valley Without Wind.  Citing influences such as Metroid and Zelda, the team was very excited about what they had created.  Sitting down to play it myself, I could see why.  Controlling the character movement with the keyboard, and using the mouse to move a target around the screen that will be the focus for your spell&#8217;s direction of fire, you will embark on a 2D side-scrolling adventure through various continents, doing battle, collecting resources, building up cities, and exploring the area.  I will say this; there is a TON to do in this game, and the fine folks at Arcen Games told me that the game has endless gameplay, thanks to procedural generation of the lands and environments.  The basic premise is to collect items by defeating enemies, knocking down trees, or exploring buildings.  You can select from a variety of characters that have different focuses (some have more HP, some more Magic, others are a hybrid), and these characters can be built up, learn new spells, and learn new skills.  One thing I was told, however, is that your characters will die, a lot.  Once a character is dead, it&#8217;s gone, but any items you accumulate are transferred over to the next character.  Since skill boosts are actually items that are picked up, it may be wise to save those skill boosts as items, if you think your character won&#8217;t make it.</p>
<p>There was a decent variety to the enemies in the 15 minute demo I had access to, and each one of them came with a variety of resistances and weaknesses.  If you played AI Wars, then you know that Arcen Games is not shy about the amount of information that they put into their games&#8217; tooltips, and A Valley Without Wind is no exception.  You will be pausing the game quite a bit to hover over new enemies, read their stats, and decide the best course of action.  Items, spells, resources, trees; everything has a tooltip, so be ready to stutter through the game at first while you get your bearings.  This does mean there&#8217;s some depth and strategy, but the tradeoff is that it must be communicated somehow, and that means heavy reading. The jumping mechanic also feels a little off, with valid jumps not always registering on the platforms I created, but I&#8217;ll reserve judgement, and say it was perhaps user error.</p>
<p>A Valley Without Wind will be releasing in April on Steam for PC and Mac, and will feature solo play, as well as online 2-8+ player co-op.  I think I&#8217;d need a little more time with the game to decide if it is worth investing in, but there is a ton to this game, and those looking for a challenging scroller with RPG elements and endless gameplay have found their game.  I got the impression there was more to the multiplayer facet, and particularly with the civilizations and cities that you&#8217;ll be building, but with such a short time with the game, it was hard to get into those aspects.  I&#8217;ll be curious to get more time with this, and see how those play a factor.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/valleywithoutwind.jpg"><img class="aligncenter size-large wp-image-112648" title="valleywithoutwind" src="http://www.platformnation.com/wp-content/uploads/2012/04/valleywithoutwind-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p><strong>The Secret World</strong></p>
<p>If there&#8217;s two things this world might not need more of, it&#8217;s zombie games and MMOs.  FunCom is hoping they have a magic bullet with The Secret World, however, by introducing a zombie MMO to the world.  Set in the modern day, you can choose to be a part of one of three secret societies: the Illuminati, the Dragon, or the Templars. The societies will form the basis of your allegiance, and will be useful both for building up your society&#8217;s strength, as well as taking part in PVP combat against other societies.  It&#8217;s important to note that there are no classes in The Secret World; your character is defined by whatever skills and equipment you choose to give them, so there is a very flexible playstyle that will likely minimize the need to re-roll (or eliminate it altogether).</p>
<p>I played for a short while, and found the game to be serviceable. The atmosphere was excellent, starting off in a spooky wooded area, and being directed to get to the nearest town. Soon you&#8217;re dashing down a road while zombies tear at lifeless corpses, wander the street, or lurk in the forests.  You can choose to engage many of them, or just run past, but eventually you will do battle with the zombie horde.  I saw all types of zombies; runners, walkers, crawlers, climbers, you name a zombie, it&#8217;s here.  Lifeless corpses that look innocent enough suddenly rise up behind you, so you&#8217;re always on your toes.  You have a variety of weapons at your disposal, as well as some initial skills that augment those weapons.  I had a shotgun and assault rifle, and found it did the trick fairly well.  I am sure I was missing something, but could not for the life of me figure out how to free-fire my weapons; I had to use skills at all times in order to attack, so while some skills were refreshing I was left without a method of attack (again, I was probably missing the command, but it certainly wasn&#8217;t immediately intuitive).  I did enjoy skills like Tactical Retreat, which places a bomb at my feet while I leaped back to safety.  The leap would hit all enemies with a slow effect, ensuring they stayed in range for the explosion while I was safely away.</p>
<p>Dialog was hit and miss, which is to say, on par with your average MMO.  There is a ton of dialog options and mission with most of the characters, and you&#8217;ll also trigger missions as you walk around interacting with the environment.  There was plenty to do and play with, so the mission variety seemed ample.  I was playing this game early, so I didn&#8217;t see any other characters in the world at the time, but this is an MMO, so there will be the opportunity to group up and kill the zombie horde.</p>
<p>I&#8217;m intrigued enough to want more, so I&#8217;ll be looking forward to the Beta coming soon.  You can get in on it too: <a href="http://www.thesecretworld.com/" target="_blank">click here</a> for a signup on getting into the beta and seeing the zombie MMO for yourself.  The Secret World will be available June 19th, so you have time to check it out for yourself before deciding if this is one you want to sink your teeth into.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/SecretWorld.jpg"><img class="aligncenter size-large wp-image-112649" title="SecretWorld" src="http://www.platformnation.com/wp-content/uploads/2012/04/SecretWorld-525x295.jpg" alt="" width="525" height="295" /></a></p>
<p><strong>Spec Ops: The Line</strong></p>
<p>Borderlands 2 wasn&#8217;t the only 2K game showing off its stuff at PAX.  Right next to that booth, and taking up an equal amount of space, was an impressive demo of Spec Ops: The Line.  I was able to get some considerable hands-on time with the game, and can say that if the entire game is as memorable as the first 30 minutes, you&#8217;ll have a hard time not picking this up when it hits the shelves.  You start the game off at the turret of a helicopter flying through an urban area that is being ravaged.  You&#8217;re working on taking down other choppers, and when you do, they tend to crash in spectacular fashion: into buildings, cranes, or each other.  There&#8217;s one point where you&#8217;re shooting through a high-rise building to hit the chopper on the other side.  Very impressive way to get things going.  Eventually you find yourself on the ground, in the deserts of Dubai, looking for a lost squad.  I won&#8217;t delve too much more into the story, but you&#8217;ll encounter resistance, and do battle both outside and in while trying to find your targets.</p>
<p>The game plays as a third person shooter, with a focus on cover. The game won&#8217;t constantly prompt you to take cover, but you&#8217;re going to find yourself doing so often, because not only do you take damage fairly quickly, but your gun is pretty inaccurate when trying to free-fire, or even aim down the sights while standing.  I found I had the best accuracy, and lowest recoil when I was tucked under cover, and coming out in a way that allowed me to balance my gun.  So there&#8217;s some strategy there, which is a nice change of pace from the run and gun style that I&#8217;m used to.  There&#8217;s some excellent situational sections that require some quick thinking, as well as varied gameplay in the short demo (some areas were stealth, with silenced weapons, others involved sniping, some were close quarters combat).  There&#8217;s also a nice touch of slow mo death scenes from time to time; I noticed them most frequently on head-shots, but I was typically moving to the next target as I noticed it slowing down, so I lost the effect when I would break out of &#8220;down the barrel&#8221; view.  Other gimmicks like rappelling and zip lines are here, but only as transitions between areas, rather than having any tactical use.</p>
<p>Graphics were hit and miss. There were times when I was impressed with some level of detail, and then other times when it was noticeably awful.  Truth be told, I was having fun playing, so they only stood out when I had time to notice it, which was typically during cut scenes.  Otherwise, the game, while standard fare for shooters, was still a fun run, and one of the better games I played at PAX.  Details were sparse on the multiplayer offerings, and with games like this, those details tend to be what makes or breaks games, so once they release this information (we were told two weeks), we&#8217;ll let you know!  Based on my 30 minutes with the game, I&#8217;d certainly be willing to see the single player through, so this may be worth picking up for that alone (though if multiplayer disappoints, perhaps it will be a rental).  Spec Ops: The Line will be released on June 26th.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2012/04/screen16.jpg"><img class="aligncenter size-large wp-image-112650" title="screen16" src="http://www.platformnation.com/wp-content/uploads/2012/04/screen16-525x298.jpg" alt="" width="525" height="298" /></a></p>
<p>This was just a small sampling of what was on the floor at PAX, but it&#8217;s what I got the most time with.  Keep it locked to Platform Nation for more PAX East 2012 coverage.  Did you get a chance to play these games, want to share your thoughts, or have questions? Drop a comment below and let us know!</p>
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		<item>
		<title>Episode 235: Snacks ‘N PAXson</title>
		<link>http://www.platformnation.com/2012/04/10/episode-235-snacks-n-paxson-2/</link>
		<comments>http://www.platformnation.com/2012/04/10/episode-235-snacks-n-paxson-2/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 05:09:12 +0000</pubDate>
		<dc:creator>The Rumble Pack</dc:creator>
				<category><![CDATA[PAX]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[TheRumblePack.com]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Big Games]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Borderlands 2]]></category>
		<category><![CDATA[Crimson Dragon]]></category>
		<category><![CDATA[Fable Heroes]]></category>
		<category><![CDATA[Gearbox]]></category>
		<category><![CDATA[Gift Certificate]]></category>
		<category><![CDATA[Guacamelee]]></category>
		<category><![CDATA[Heroes of Ruin]]></category>
		<category><![CDATA[Hitman: Absolution]]></category>
		<category><![CDATA[Joe Danger: The Movie]]></category>
		<category><![CDATA[Johann Sebastian Joust]]></category>
		<category><![CDATA[Kester]]></category>
		<category><![CDATA[Live Steam]]></category>
		<category><![CDATA[Nuggets]]></category>
		<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[Prizes]]></category>
		<category><![CDATA[Relevant Links]]></category>
		<category><![CDATA[Reviewers]]></category>
		<category><![CDATA[Rock Band Blitz]]></category>
		<category><![CDATA[S Scott]]></category>
		<category><![CDATA[Second Half]]></category>
		<category><![CDATA[Snacks]]></category>
		<category><![CDATA[Spinner]]></category>
		<category><![CDATA[Steel Battalion: Heavy Armor]]></category>
		<category><![CDATA[StreetPass]]></category>
		<category><![CDATA[The Rumble Pack]]></category>
		<category><![CDATA[Theatrhythm Final Fantasy]]></category>
		<category><![CDATA[Tons Of Games]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xcom]]></category>
		<category><![CDATA[XCom: Enemy Unknown]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=2046</guid>
		<description><![CDATA[The guys are back from Boston with stories to tell and games to celebrate. This week is all about PAX East 2012, with big games like Borderlands 2 and XCom: Enemy Unknown, as well as smaller nuggets like Awesomenauts and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.therumblepack.com/podcasts//2012/04/841.jpg"><img class="alignleft  wp-image-2048" style="margin-left: 5px; margin-right: 5px;" title="PAX East" src="http://www.therumblepack.com/podcasts//2012/04/841-300x150.jpg" alt="" width="144" height="79" /></a>The guys are back from Boston with stories to tell and games to celebrate. This week is all about PAX East 2012, with big games like <em>Borderlands 2</em> and <em>XCom: Enemy Unknown</em>, as well as smaller nuggets like <em>Awesomenauts</em> and <em>Guacamelee</em>. Tons of games, tons of StreetPassing and tons of restaurant chatter await. Big thanks to Gearbox’s Scott Kester for his interview in the second half of the show.</p>
<p>Also, any  iTunes reviewers are eligible to to win a $50 online gift certificate for PSN/Xbox Live/Steam/etc. bucks, among other prizes. To enter, simply email our feedback account with your iTunes account name, and we’ll randomly draw three winners next week. Past reviewers are also eligible. Best of luck!</p>
<p>Relevant Links:</p>
<p><a href="http://www.youtube.com/watch?v=mP3EeFYGoe8">Video Game Orchestra Covers <em>Bastion</em>‘s “Build That Wall”</a></p>
]]></content:encoded>
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			<enclosure url="http://www.platformnation.com/podpress_trac/feed/112637/0/Episode235.mp3" length="101392744" type="audio/mpeg" />
		<itunes:duration>0:00:01</itunes:duration>
		<itunes:subtitle>The guys are back from Boston with stories to tell and games to celebrate. This week is all about PAX East 2012, with big games like Borderlands 2 and XCom: Enemy Unknown, as well as smaller nuggets like Awesomenauts and Guacamelee. Tons of games, t[...]</itunes:subtitle>
		<itunes:summary>The guys are back from Boston with stories to tell and games to celebrate. This week is all about PAX East 2012, with big games like Borderlands 2 and XCom: Enemy Unknown, as well as smaller nuggets like Awesomenauts and Guacamelee. Tons of games, tons of StreetPassing and tons of restaurant chatter await. Big thanks to Gearbox’s Scott Kester for his interview in the second half of the show.
Also, any  iTunes reviewers are eligible to to win a $50 online gift certificate for PSN/Xbox Live/Steam/etc. bucks, among other prizes. To enter, simply email our feedback account with your iTunes account name, and we’ll randomly draw three winners next week. Past reviewers are also eligible. Best of luck!
Relevant Links:
Video Game Orchestra Covers Bastion‘s “Build That Wall”</itunes:summary>
		<itunes:keywords>PAX, Podcasts, TheRumblePack.com</itunes:keywords>
		<itunes:author>Steve@platformnation.com</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:block>no</itunes:block>
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		<item>
		<title>PAX East 2012: Let Your Freakyform Flag Fly</title>
		<link>http://www.platformnation.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly-2/</link>
		<comments>http://www.platformnation.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly-2/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 22:26:07 +0000</pubDate>
		<dc:creator>Justin</dc:creator>
				<category><![CDATA[PAX]]></category>
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		<category><![CDATA[Abominations]]></category>
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		<category><![CDATA[Coins]]></category>
		<category><![CDATA[Discoveries]]></category>
		<category><![CDATA[Eshop]]></category>
		<category><![CDATA[Featured Article]]></category>
		<category><![CDATA[Fellow Gamers]]></category>
		<category><![CDATA[Flag Fly]]></category>
		<category><![CDATA[Floodgate]]></category>
		<category><![CDATA[Fly]]></category>
		<category><![CDATA[Freakyforms]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gems]]></category>
		<category><![CDATA[Ghosts]]></category>
		<category><![CDATA[Great Game]]></category>
		<category><![CDATA[Justin]]></category>
		<category><![CDATA[Kid Icarus]]></category>
		<category><![CDATA[Major Turning Point]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[StreetPass]]></category>
		<category><![CDATA[Uprising]]></category>

		<guid isPermaLink="false">http://www.therumblepack.com/?p=2008</guid>
		<description><![CDATA[Check out the dozens of "formees" lurking amongst the show's attendees.]]></description>
			<content:encoded><![CDATA[<p>So it seems that StreetPassing has finally caught on! While I’ve been racking up Play Coins <a href="http://www.therumblepack.com/2011/08/25/one-million-steps-in-my-shoes/">long before it was cool</a>,* this year’s PAX East seemed like a major turning point for the noteworthy 3DS feature. You couldn’t walk 10 feet without connecting with fellow gamers, and many were able to complete puzzles and dungeons that had been previously untouched. For many, the biggest bonuses were the <em>Mario Kart 7</em> ghosts and <em>Kid Icarus: Uprising</em> weapon gems, as those are obviously two of the biggest games on the system. However, for those of us who played the forgotten eShop game <a href="http://www.therumblepack.com/2011/11/20/freakyforms-review/"><em>Freakyforms</em></a>, PAX East opened the floodgate of abominations and misshapen gaming mascots we’ve been craving. It was honestly quite thrilling to have a reason to boot up this almost-great game again, and you can check out my discoveries below. Truly wonderful work, fellow PAXers.</p>
<p>*It’s never actually been cool.</p>
<p><a title="Freaky1" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0037-copy/"><img class="attachment-thumbnail" title="Freaky1" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0037-Copy-150x150.jpg" alt="Freaky1" width="150" height="150" /></a><br />
<a title="HNI_0038 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0038-copy/"><img class="attachment-thumbnail" title="HNI_0038 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0038-Copy-150x150.jpg" alt="HNI_0038 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0041 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0041-copy/"><img class="attachment-thumbnail" title="HNI_0041 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0041-Copy-150x150.jpg" alt="HNI_0041 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0042 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0042-copy/"><img class="attachment-thumbnail" title="HNI_0042 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0042-Copy-150x150.jpg" alt="HNI_0042 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0043 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0043-copy/"><img class="attachment-thumbnail" title="HNI_0043 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0043-Copy-150x150.jpg" alt="HNI_0043 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0047 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0047-copy/"><img class="attachment-thumbnail" title="HNI_0047 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0047-Copy-150x150.jpg" alt="HNI_0047 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0049 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0049-copy/"><img class="attachment-thumbnail" title="HNI_0049 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0049-Copy-150x150.jpg" alt="HNI_0049 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0050 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0050-copy/"><img class="attachment-thumbnail" title="HNI_0050 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0050-Copy-150x150.jpg" alt="HNI_0050 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0051 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0051-copy/"><img class="attachment-thumbnail" title="HNI_0051 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0051-Copy-150x150.jpg" alt="HNI_0051 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0055 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0055-copy/"><img class="attachment-thumbnail" title="HNI_0055 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0055-Copy-150x150.jpg" alt="HNI_0055 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0056 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0056-copy/"><img class="attachment-thumbnail" title="HNI_0056 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0056-Copy-150x150.jpg" alt="HNI_0056 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0059 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0059-copy/"><img class="attachment-thumbnail" title="HNI_0059 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0059-Copy-150x150.jpg" alt="HNI_0059 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0061 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0061-copy/"><img class="attachment-thumbnail" title="HNI_0061 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0061-Copy-150x150.jpg" alt="HNI_0061 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0065 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0065-copy/"><img class="attachment-thumbnail" title="HNI_0065 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0065-Copy-150x150.jpg" alt="HNI_0065 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0067 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0067-copy/"><img class="attachment-thumbnail" title="HNI_0067 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0067-Copy-150x150.jpg" alt="HNI_0067 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0068 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0068-copy/"><img class="attachment-thumbnail" title="HNI_0068 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0068-Copy-150x150.jpg" alt="HNI_0068 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0069 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0069-copy/"><img class="attachment-thumbnail" title="HNI_0069 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0069-Copy-150x150.jpg" alt="HNI_0069 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0072 - Copy" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0072-copy/"><img class="attachment-thumbnail" title="HNI_0072 - Copy" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0072-Copy-150x150.jpg" alt="HNI_0072 - Copy" width="150" height="150" /></a><br />
<a title="HNI_0074" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0074/"><img class="attachment-thumbnail" title="HNI_0074" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0074-150x150.jpg" alt="HNI_0074" width="150" height="150" /></a><br />
<a title="HNI_0076" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0076/"><img class="attachment-thumbnail" title="HNI_0076" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0076-150x150.jpg" alt="HNI_0076" width="150" height="150" /></a><br />
<a title="HNI_0077" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0077-2/"><img class="attachment-thumbnail" title="HNI_0077" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0077-150x150.jpg" alt="HNI_0077" width="150" height="150" /></a><br />
<a title="HNI_0080" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0080/"><img class="attachment-thumbnail" title="HNI_0080" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0080-150x150.jpg" alt="HNI_0080" width="150" height="150" /></a><br />
<a title="HNI_0081" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0081/"><img class="attachment-thumbnail" title="HNI_0081" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0081-150x150.jpg" alt="HNI_0081" width="150" height="150" /></a><br />
<a title="HNI_0084" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0084/"><img class="attachment-thumbnail" title="HNI_0084" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0084-150x150.jpg" alt="HNI_0084" width="150" height="150" /></a><br />
<a title="HNI_0085" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0085/"><img class="attachment-thumbnail" title="HNI_0085" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0085-150x150.jpg" alt="HNI_0085" width="150" height="150" /></a><br />
<a title="HNI_0090" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0090/"><img class="attachment-thumbnail" title="HNI_0090" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0090-150x150.jpg" alt="HNI_0090" width="150" height="150" /></a><br />
<a title="HNI_0093" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0093/"><img class="attachment-thumbnail" title="HNI_0093" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0093-150x150.jpg" alt="HNI_0093" width="150" height="150" /></a><br />
<a title="HNI_0096" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0096/"><img class="attachment-thumbnail" title="HNI_0096" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0096-150x150.jpg" alt="HNI_0096" width="150" height="150" /></a><br />
<a title="HNI_0097" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0097/"><img class="attachment-thumbnail" title="HNI_0097" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0097-150x150.jpg" alt="HNI_0097" width="150" height="150" /></a><br />
<a title="HNI_0098" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0098/"><img class="attachment-thumbnail" title="HNI_0098" src="http://www.therumblepack.com/podcasts//2012/04/HNI_0098-150x150.jpg" alt="HNI_0098" width="150" height="150" /></a><br />
<a title="HNI_0080" href="http://www.therumblepack.com/2012/04/10/pax-east-2012-let-your-freakyform-flag-fly/hni_0080-2/"><img class="attachment-thumbnail" title="HNI_0080" src="http://www.therumblepack.com/podcasts//2012/04/HNI_00801-150x150.jpg" alt="HNI_0080" width="150" height="150" /></a></p>
]]></content:encoded>
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		<title>PAX East 2012: Ms. Splosion Man Mobile Videos &amp; Hands On</title>
		<link>http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/</link>
		<comments>http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 16:30:10 +0000</pubDate>
		<dc:creator>Ryan Strain (ZwiAn)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2 Girls]]></category>
		<category><![CDATA[Beard]]></category>
		<category><![CDATA[Finished Version]]></category>
		<category><![CDATA[Gameplay Modes]]></category>
		<category><![CDATA[Glare]]></category>
		<category><![CDATA[Ios]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Joystick]]></category>
		<category><![CDATA[Jumper]]></category>
		<category><![CDATA[Man Fans]]></category>
		<category><![CDATA[New Features]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[Replays]]></category>
		<category><![CDATA[Single Player]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Textures]]></category>
		<category><![CDATA[Utmost Advantage]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112453</guid>
		<description><![CDATA[Do we have any Ms. Splosion Man fans on deck? While on the PAX East show floor, I dropped by the Twisted Pixel booth to see what was new with them. Ms. Splosion Man was a major hit on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/10/pax-east-2012-ms-splosion-man-mobile-videos-hands-on/splosion-top/" rel="attachment wp-att-112457"><img class="aligncenter size-large wp-image-112457" title="SPLOSION TOP" src="http://www.platformnation.com/wp-content/uploads/2012/04/SPLOSION-TOP-525x346.jpg" alt="" width="525" height="346" /></a></p>
<p>Do we have any Ms. Splosion Man fans on deck? While on the PAX East show floor, I dropped by the Twisted Pixel booth to see what was new with them. Ms. Splosion Man was a major hit on the Playstation Network and Xbox Live Arcade, but for more details check out our <a href="http://www.platformnation.com/2011/07/12/ms-splosion-man-review-xbla/" target="_blank">old review</a> by Mitchel Broussard. But just recently announced at PAX, Twisted Pixel will be bringing their over the top (and hilarious) platformer to a much wider audience by bringing it to PC (Steam, Games for Windows), plus iOS and Android devices. Community Manager Jay Stuckwisch walked me through the details, telling me that &#8220;PC version will include 50 single player levels, 50 co-op levels for up to four players locally or online, ghost replays, achievements, unlockables like ‘2 Girls 1 Controller Mode’, and more. The iPhone and iPad versions will be a unique experience built specifically for those devices with familiar content but all new features, objectives and gameplay modes, brought to you by a new version of the BEARD engine that takes utmost advantage of the latest and greatest hardware to make the game look stunning.” You can check out the official announcement trailer bellow, along with my flip camera video at the bottom.</p>
<p><iframe src="http://www.youtube.com/embed/DM_0eAUNWNk" frameborder="0" width="600" height="335"></iframe></p>
<p>I had a lot of fun playing the demo on the Ipad, even though I died more times than I would care to admit. Jumper games are not my area of expertise, per say. Controls were very basic, with backwards and forward controlled by a simulated joystick on the bottom left corner, while taping the right for Splosions. In the second video bellow, I redeemed a small amount of my pride as I watch Jay attempt the same level, to give you a taste of what is to come. Do bare in mind, the demo he is playing in this video is not the finished version, as some of the textures and graphics still look a little rough. I would also like to apologize for the glare on the Ipad screen, but it isn&#8217;t there the entire time. Enjoy!</p>
<p>Be sure to stay tuned to Platform Nation for even more PAX East 2012 coverage.</p>
<p><iframe id="viddler-46eb368f" src="//www.viddler.com/embed/46eb368f/?f=1&amp;autoplay=0&amp;player=full&amp;secret=104558142&amp;loop=0&amp;nologo=0&amp;hd=0" frameborder="0" width="600" height="380"></iframe></p>
<p><a href="http://mssplosionman.com/" target="_blank">Ms.SplosionMan.com</a></p>
]]></content:encoded>
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		<item>
		<title>PAX East 2012: Joe Danger Mobile Demo Video</title>
		<link>http://www.platformnation.com/2012/04/09/pax-east-2012-joe-danger-mobile-demo-video/</link>
		<comments>http://www.platformnation.com/2012/04/09/pax-east-2012-joe-danger-mobile-demo-video/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 00:40:53 +0000</pubDate>
		<dc:creator>Ryan Strain (ZwiAn)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Best Arcade Games]]></category>
		<category><![CDATA[Demo Game]]></category>
		<category><![CDATA[Fans]]></category>
		<category><![CDATA[Hello]]></category>
		<category><![CDATA[Ipad]]></category>
		<category><![CDATA[Little Game]]></category>
		<category><![CDATA[Mobile Video]]></category>
		<category><![CDATA[Modern Flare]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Release Date]]></category>
		<category><![CDATA[Video Game]]></category>
		<category><![CDATA[Work In Progress]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112440</guid>
		<description><![CDATA[Does anyone out there remember a little game by Hello Games called Joe Danger? I should hope so, because it is one of the best arcade games around on the Playstation Network and Xbox Live Aracde. The game was developed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/09/pax-east-2012-joe-danger-mobile-demo-video/top-joe/" rel="attachment wp-att-112442"><img class="aligncenter size-full wp-image-112442" title="TOP JOE" src="http://www.platformnation.com/wp-content/uploads/2012/04/TOP-JOE.jpg" alt="" width="480" height="250" /></a></p>
<p>Does anyone out there remember a little game by Hello Games called Joe Danger? I should hope so, because it is one of the best arcade games around on the Playstation Network and Xbox Live Aracde. The game was developed by an impressively small team,and received great reviews and feedback from fans. It is a little like excite bike, but with a modern flare. Well guess what? It is going to be coming to a touch device near you very soon! Below I have a short demo video of the game being played on an Ipad, but it will also be available on android devices. The game is still a work in progress, so I wasn&#8217;t able to get a release date, but it shouldn&#8217;t be too far away. Joe Danger fans can also look forward to Joe Danger The Movie coming soon to Xbox and PS3. Enjoy the video!</p>
<p>Stay tuned for Platform Nation for more news from PAX East 2012.</p>
<p><iframe id="viddler-8fbbace" src="//www.viddler.com/embed/8fbbace/?f=1&amp;autoplay=0&amp;player=full&amp;secret=45910174&amp;loop=0&amp;nologo=0&amp;hd=0" frameborder="0" width="600" height="380"></iframe></p>
<p><a href="http://www.hellogames.org/" target="_blank">Hellogames.com</a></p>
]]></content:encoded>
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		<item>
		<title>PAX East 2012: Orcs Must Die! 2 Gameplay Video</title>
		<link>http://www.platformnation.com/2012/04/09/pax-east-2012-orcs-must-die-2-gameplay-video/</link>
		<comments>http://www.platformnation.com/2012/04/09/pax-east-2012-orcs-must-die-2-gameplay-video/#comments</comments>
		<pubDate>Mon, 09 Apr 2012 18:42:18 +0000</pubDate>
		<dc:creator>Ryan Strain (ZwiAn)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[General Gaming]]></category>
		<category><![CDATA[Headline]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Answering Questions]]></category>
		<category><![CDATA[Audio Quality]]></category>
		<category><![CDATA[Blunderbuss]]></category>
		<category><![CDATA[Boots]]></category>
		<category><![CDATA[Clothes]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Motorcycle]]></category>
		<category><![CDATA[Orc]]></category>
		<category><![CDATA[Orcs]]></category>
		<category><![CDATA[Robot Entertainment]]></category>
		<category><![CDATA[Slayers]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Terminator 2]]></category>
		<category><![CDATA[Tidings]]></category>
		<category><![CDATA[Tym]]></category>
		<category><![CDATA[Video Footage]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=112418</guid>
		<description><![CDATA[Orc slayers, gather round! Today I bring you tidings of video footage and muffled background commentary for Robot Entertainment&#8217;s recently announced Orcs Must Die! 2. I captured this footage with my handy little flip camera, so I apologize if the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2012/04/09/pax-east-2012-orcs-must-die-2-gameplay-video/top-logo-2-3/" rel="attachment wp-att-112420"><img class="aligncenter size-large wp-image-112420" title="TOP LOGO 2" src="http://www.platformnation.com/wp-content/uploads/2012/04/TOP-LOGO-21-525x273.jpg" alt="" width="525" height="273" /></a></p>
<p>Orc slayers, gather round! Today I bring you tidings of video footage and muffled background commentary for Robot Entertainment&#8217;s recently announced Orcs Must Die! 2. I captured this footage with my handy little flip camera, so I apologize if the audio quality isn&#8217;t the best. In this video you will see some live footage of two players engaged in Orcs 2&#8242;s new co-op mode, as I pan from screen to screen. You will also hear Community Manager, Justin Korthof answering questions about the game, but for a full write up of details, see <a href="http://www.platformnation.com/2012/04/08/pax-east-2012-orcs-must-die-2-multiplayer-hands-on/" target="_blank">Tym&#8217;s Post</a>. Be sure to note the Terminator 2 style reload animation that the War Mage sports with his new Blunderbuss. All he needs is someone&#8217;s clothes, boots, and motorcycle, and he would be good to go. Enjoy!</p>
<p><iframe id="viddler-b661edac" src="//www.viddler.com/embed/b661edac/?f=1&amp;autoplay=0&amp;player=full&amp;secret=43227010&amp;loop=0&amp;nologo=0&amp;hd=0" frameborder="0" width="600" height="380"></iframe></p>
<p><a href="http://www.robotentertainment.com/games/omd2" target="_blank">OrcsMustDie!2.com</a></p>
<p>Be sure to stay tuned to Platform Nation, as I have more videos that I will be posting through out the day from PAX East 2012.</p>
]]></content:encoded>
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