When Nintendo first brought Link and Zelda to us on the DS via The Phantom Hourglass, many felt let down by the title’s unrefined control scheme and severe repetition. Has Nintendo ironed out the wrinkles with their second outing, Spirit Tracks?
When Nintendo first brought Link and Zelda to us on the DS via The Phantom Hourglass, many felt let down by the title’s unrefined control scheme and severe repetition. Has Nintendo ironed out the wrinkles with their second outing, Spirit Tracks?

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