There has been a shift, as of late, within the interaction design world. It was once a feud between those that supported the practice and those that decried it. It was pretty straightforward; either you were for it or you were against it. Now it has become plain ol’ admonishment. Instead of a line being […]
Tag Archives | Game Designer
I was so determined. Like, Shawshank-Redemption-escape sort of determined. I told myself I wasn’t going to compare Quantum Conundrum to Portal, that no matter what, I wasn’t going to point out the similarities and say which game did what better, but here we are. I guess it’s not that much of a surprise, though, finding […]
This boffing installment features Johann Sebastian Joust’s Douglas Wilson and lots of Gravity Rush lovin’!
We have the newest DXHR: The Missing Link Walkthrough video for you to take a look at. As you know, all of Adam Jensen’s augmentations will be taken, and he must rely on instinct and precise weapon handling to come out alive. The Missing Link DLC is said to give the DX:HR 5 more hours […]
Whats up fellow Old Republic nerds? Today, BioWare has released a new Developer’s Diary that gives us some juicy details about the game’s companion system. Companions are something people have grown to expect in BioWare games, because not only are they nice to have with you for tough combat situations, they also progress the story […]