Internet protest is a powerful tool. Its power even stands testament in the modern gaming industry. The recent controversy behind Mass Effect 3′s ending and the subsequent protests to change the ending of the game have prompted me to look at the effectiveness of petitioning in the gaming industry. Can gamers really get what they want [...]
Tag Archives | Localization
HitBox Team helps the Pack score a Dustforce double S rank in this week’s interview.
Japanese Developers From Software announced in late 2010, the spiritual successor to their critically acclaimed title Demon’s Souls was in the works, with Project Dark as its codename. Recently, a series of juicy details have surfaced, courtesy of japanese popular magazine Famitsu (as well as IGN for the proper localization). First, the official title for [...]
Downloadable content in fighting games has historically been a superfluous service, generally restricted to cosmetic changes like additional character costumes or colors. That’s why, when Arc System Works announced they were going to release meaningful DLC to increase the lifespan of their latest fighter (BlazBlue: Continuum Shift), I was pretty excited. However, not all is [...]
This was conducted at PAX 2009 with Chris Foster, the lead designer for Beatles: Rock Band who was kind enough to give us an interview a few days prior to the game’s release.
DC [Alex Shaw]: Since we’re in the UK, peripherals have been an issue for us. From the other side, what are the particular [...]