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Tag Archives | Master Chief

Heroic Contrast

Creating a hero is a tricky, subtle art. There are some ground rules that apply, though they’re more guidelines for generally creating friendly characters. For instance, don’t make them evil. That, in addition to making it very hard for them to be a protagonist, is just not very likable. Great starting point. It’s not, however, […]

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Halo 2 And The 10-Year Itch

There has been a lot of Halo in the air. It’s a bit like a roaming, free-floating sensation of Christmas jollies surrounding you, but it’s far more explosion-y. Halo: The Master Chief Collection is on the verge of release (it’s happening tomorrow), including a fresh launch trailer for the sizable aggregation. The reviews have already […]

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Put It All Back In Gone Home

Sometimes it’s the smallest thing that means the most. It’s a truth most often represented through clichés and parables, about the thought being what counts and David defeating Goliath. They’re all facets of the same gem, different faces to the singular Janus. The nuances change within this collection of rote notions (the devil, after all, […]

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Listen To The Rhythm Of Halo

Sure, Halo has one of the most iconic soundtracks you’ll ever find, video games or otherwise. Longtime Bungie composer Marty O’Donnell established a percussion-centric aural landscape that soon came to define the series and, for some, first-person space shooters. They were undulating, driving beats that were layered on top of ethereal orchestral tracks, morphing seamlessly […]

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The Gravity Of The Situation

Chris Plante of Polygon has in the lede of his Angry Birds Star Wars review this understated gem: “the Angry Birds games, in the most basic sense, are about gravity.” It’s a profound and subtle statement that kind of sneaks up on you with its succinct critical analysis. Whereas most people (rightfully) associate green-tinged pigs […]

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