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	<title>Platform Nation &#187; Rush</title>
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	<description>United We Game!</description>
	<lastBuildDate>Thu, 09 Feb 2012 17:24:14 +0000</lastBuildDate>
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		<copyright>Copyright © Platform Nation 2011 </copyright>
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	<ttl>1440</ttl>
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	<itunes:summary>Platform Nation is a collaboration of several gaming podcasts who decided it would be best for our gamers, the podcasters and the rest of the gaming community if they came together to share efforts. Together we have a larger voice in the community for the gamers that we strive to speak for. We share the same forums and for the most part, share the same listeners. After all, we are a community, not a network  Platform Nation, United We Game.</itunes:summary>
	<itunes:keywords>xbox, 360, playstation, ps3, movies, television, video, game</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies" />
	<itunes:category text="Games &#38; Hobbies">
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		<item>
		<title>A Simple Question: Difficulty Settings</title>
		<link>http://www.platformnation.com/2012/01/25/a-simple-question-difficulty-settings/</link>
		<comments>http://www.platformnation.com/2012/01/25/a-simple-question-difficulty-settings/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 15:10:38 +0000</pubDate>
		<dc:creator>Tym Kaywork (vttym)</dc:creator>
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		<category><![CDATA[Difficulty Levels]]></category>
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		<category><![CDATA[Wuss]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=107875</guid>
		<description><![CDATA[Gamers play games for different reasons. &#160;Some play for the stories and experience. Some play for the achievements. &#160;Some play to just have fun and get away from the world for a while. &#160;And some play for the challenge. &#160;Games [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2010/05/questions-crop.jpg"><img class="aligncenter size-large wp-image-37501" title="ASQ Headline Pic" src="http://www.platformnation.com/wp-content/uploads/2010/05/questions-crop-525x262.jpg" alt="" width="525" height="262" /></a></p>
<p>Gamers play games for different reasons. &nbsp;Some play for the stories and experience. Some play for the achievements. &nbsp;Some play to just have fun and get away from the world for a while. &nbsp;And some play for the challenge. &nbsp;Games come in all varieties, and the game&#8217;s difficulty is one of the ways that developers can try to create an experience that everyone can enjoy. &nbsp;Some games will scale that difficulty based on how you play (with no actual setting to choose), some will let you change the difficulty while you play, while others will ask you the question that always makes me cringe: What difficulty do you want to play at? Easy, Normal, Hard. &nbsp;The question is loaded from the start.. Are you a wuss that wants to blow through the game? &nbsp;Do you want to play it like everyone else? Or do you want to throw your controller through the screen? &nbsp;Let&#8217;s not even get into the fact that you have no idea how a game plays when you&#8217;re first making this decision; that&#8217;s a whole other article. &nbsp;What I do want to know is..</p>
<blockquote><p><strong>What difficulty setting do you usually play a game on for your first playthrough?</strong></p></blockquote>
<p>(You may need to refresh the page to see the poll)</p>
<p>&nbsp;</p>
<div style="font-family: Arial, Helvetica, sans-serif; font-size: 9px; height: 20px; text-align: center; width: 320px; margin: 0; padding: 0; letter-spacing: -.5px;"><a href="http://www.vizu.com" target="_blank"><span style="color: #999; text-decoration: underline; font-size: 9px;">Online Surveys</span></a><span style="color: #999;">&nbsp;&amp;&nbsp;</span><a href="http://answers.vizu.com/market-research.htm" target="_blank"><span style="color: #999; text-decoration: underline; font-size: 9px;">Market Research</span></a></div>
<p><object width="320" height="281" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://wp.vizu.com/vizu_poll.swf" /><param name="quality" value="high" /><param name="scale" value="noscale" /><param name="wmode" value="transparent" /><param name="allowscriptaccess" value="always" /><param name="flashvars" value="js=false&amp;pid=247725&amp;ad=false&amp;vizu=true&amp;links=true&amp;mainBG=000000&amp;questionText=FFFFFF&amp;answerZoneBG=EEEEEE&amp;answerItemBG=FFFFFF&amp;answerText=000000&amp;voteBG=C8C8C8&amp;voteText=000000" /><embed width="320" height="281" type="application/x-shockwave-flash" src="http://wp.vizu.com/vizu_poll.swf" quality="high" scale="noscale" wmode="transparent" allowscriptaccess="always" flashvars="js=false&amp;pid=247725&amp;ad=false&amp;vizu=true&amp;links=true&amp;mainBG=000000&amp;questionText=FFFFFF&amp;answerZoneBG=EEEEEE&amp;answerItemBG=FFFFFF&amp;answerText=000000&amp;voteBG=C8C8C8&amp;voteText=000000" /></object></p>
<p>As I imagine you may play different genres at different difficulty levels, pick the genre you play the most, and pick your average. The poll is over-simplified; I&#8217;m aware there are often multiple &#8220;hard&#8221; settings, but often those secondary settings appear after beating the game once on a lower level. &nbsp;I tend to play on the Hard setting for a variety of reasons: 1) there&#8217;s usually more achievements associated with playing on a harder setting, 2) I&#8217;ve been playing games a long time, and find myself getting bored when I play on lower settings, and 3) I&#8217;m not a wuss. &nbsp;Don&#8217;t get me wrong, I will play a game on Easy from time to time, especially when I want to play it more casually, and enjoy the story more than the action (usually on a second playthrough), but nothing beats the rush of clearing a level on Hard that was kicking your ass multiple times.</p>
<p>I personally feel as though the difficulty selection is a lazy medium that really doesn&#8217;t apply to most of today&#8217;s games. &nbsp;It was a necessity many years ago when storage space was at a premium, and you couldn&#8217;t waste code coming up with algorithms to determine how the player is playing, and adjust accordingly. It was an easy way for programmers to offer a varied experience without eating up a lot more resources. &nbsp;But now?</p>
<p>What do you think? &nbsp;Should developers just do away with the difficulty selector entirely? Do you prefer variable difficulty that adjusts to how you play? &nbsp;Do you like ensuring a consistent game experience by picking a difficulty level? Let us know in the comments!</p>
<p><a href="http://www.platformnation.com/2012/01/11/a-simple-question-game-instruction-manuals/">View previous ASQ: Game Instruction Manuals</a>&nbsp;- <a href="http://www.platformnation.com/2012/01/31/a-simple-question-staying-alive">View next ASQ: Staying Alive</a></p>
<hr />
<p>A Simple Question (ASQ) is a weekly segment for Platform Nation. &nbsp;Give a response and let the world know what you think; there is no right or wrong answer here. If you have a suggestion for a question, hit me up on twitter&nbsp;<a href="http://twitter.com/vttym" target="_Blank">@vttym</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Cave Story+ Gains Some Steam</title>
		<link>http://www.platformnation.com/2011/11/22/cave-story-gains-some-steam/</link>
		<comments>http://www.platformnation.com/2011/11/22/cave-story-gains-some-steam/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 23:22:31 +0000</pubDate>
		<dc:creator>Chad Bonin (Knux Five)</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Addicting]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Boss]]></category>
		<category><![CDATA[Compatibility]]></category>
		<category><![CDATA[Content Updates]]></category>
		<category><![CDATA[Era]]></category>
		<category><![CDATA[Fortress]]></category>
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		<category><![CDATA[Rush]]></category>
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		<category><![CDATA[Weapons]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=103661</guid>
		<description><![CDATA[It&#8217;s one of the most noted indie titles of all time. It&#8217;s gone from home-grown project to Nintendo 3DS, DSiWare, and WiiWare. It&#8217;s simple yet addicting, and one of the biggest homages to the 8-bit era. It&#8217;s Cave Story, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2011/11/22/cave-story-gains-some-steam/ss_f3657ac2df729de96408702a4894b28f0a24d889-600x338/" rel="attachment wp-att-103663"><img class="aligncenter size-medium wp-image-103663" title="ss_f3657ac2df729de96408702a4894b28f0a24d889.600x338" src="http://www.platformnation.com/wp-content/uploads/2011/11/ss_f3657ac2df729de96408702a4894b28f0a24d889.600x338-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>It&#8217;s one of the most noted indie titles of all time. It&#8217;s gone from home-grown project to Nintendo 3DS, DSiWare, and WiiWare. It&#8217;s simple yet addicting, and one of the biggest homages to the 8-bit era. It&#8217;s <em>Cave Story</em>, and now it&#8217;s available on <a href="http://store.steampowered.com/app/200900/?snr=1_550_552&amp;utm_source=twitterfeed&amp;utm_medium=twitter">Steam</a>. Nicalis and Studio Pixel have added a few extras to the Steam release.</p>
<p>Retitled <em>Cave Story+</em>, the Steam description lists these upgrades, alongside with the standard features.</p>
<blockquote>
<ul>
<li>Original (320&#215;240) graphics and upgraded “HD” graphics</li>
<li>Remastered music as well as the original soundtrack</li>
<li>Mix-and-match new/old artwork and music!</li>
<li>Six new play modes (including Wind Fortress, Boss Rush and more!)</li>
<li>Over 20 epic boss battles through Mimiga Island</li>
<li>15 levels to explore in the vast world</li>
<li>10 unique weapons to find and upgrade</li>
<li>USB controller compatibility</li>
<li>Four unique endings</li>
<li>Future content updates</li>
</ul>
</blockquote>
<div><em>Cave Story+</em> is available on Steam with SteamPlay, meaning it runs fine on both Mac and Windows. Rated E10+, the game&#8217;s standard price is $9.99, but currently on sale for $8.49. If you&#8217;ve not played this legend, it looks to be a prime time to do such.</div>
<div>I can&#8217;t decide between this or the 3DS port; do the readers have any opinion?</div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>What Is End Of Nations?</title>
		<link>http://www.platformnation.com/2011/07/15/what-is-end-of-nations/</link>
		<comments>http://www.platformnation.com/2011/07/15/what-is-end-of-nations/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 16:56:33 +0000</pubDate>
		<dc:creator>John McMahon (VastManatee)</dc:creator>
				<category><![CDATA[Entertainment]]></category>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=91796</guid>
		<description><![CDATA[Sneaking up on most of us is End of Nations, an MMORTS from Trion Worlds, creators of RIFT. You know a company is taking gaming seriously when they aim for two massive releases in a single year. “MMORTS&#8230;what is that?” [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/2011/07/15/what-is-end-of-nations/closeup-of-minigun/" rel="attachment wp-att-91799"><img class="aligncenter size-large wp-image-91799" title="Closeup of minigun" src="http://www.platformnation.com/wp-content/uploads/2011/07/Closeup-of-minigun-525x323.jpg" alt="" width="525" height="323" /></a></p>
<p>Sneaking up on most of us is End of Nations, an MMORTS from Trion Worlds, creators of RIFT. You know a company is taking gaming seriously when they aim for two massive releases in a single year.</p>
<p><a href="http://www.platformnation.com/2011/07/15/what-is-end-of-nations/203621-endofnationse311-header/" rel="attachment wp-att-91797"><img class="aligncenter size-large wp-image-91797" title="203621-EndOfNationsE311-Header" src="http://www.platformnation.com/wp-content/uploads/2011/07/203621-EndOfNationsE311-Header-525x328.jpg" alt="" width="525" height="328" /></a></p>
<p>“MMORTS&#8230;what is that?” By investigating the <a href="http://www.endofnations.com/en/game/" target="_blank">official End of Nations website</a>, I saw a very cool piece of information&#8211;”take on the opposing faction in epic battles of over 50 players.”</p>
<p><a href="http://www.platformnation.com/2011/07/15/what-is-end-of-nations/endofnationse311-screen-620x/" rel="attachment wp-att-91798"><img class="aligncenter size-large wp-image-91798" title="EndOfNationsE311-Screen-620x" src="http://www.platformnation.com/wp-content/uploads/2011/07/EndOfNationsE311-Screen-620x-525x323.jpg" alt="" width="525" height="323" /></a></p>
<p>Sweet. The vibe I’m getting from this is Starcraft on an unprecedented scale. Not only that, but one of my favorite RPG features, the skill tree, looks like it could make an appearance. This would allow players even more latitude when customizing their style of gameplay. Undoubtedly, a feature like this would promote creativity beyond stereotypical RTS strategies (i.e. Zergling rush, Carrier mass).</p>
<p><a href="http://www.platformnation.com/2011/07/15/what-is-end-of-nations/massive-battle/" rel="attachment wp-att-91800"><img class="aligncenter size-large wp-image-91800" title="massive battle" src="http://www.platformnation.com/wp-content/uploads/2011/07/massive-battle-525x323.jpg" alt="" width="525" height="323" /></a></p>
<p>Here’s the icing on the cake. You remember Command and Conquer, don’t you? Those guys who made the original RTS are behind the steering wheel for End of Nations. Yeah, I know.</p>
<p><a href="http://www.platformnation.com/2011/07/15/what-is-end-of-nations/endofnations/" rel="attachment wp-att-91801"><img class="aligncenter size-full wp-image-91801" title="EndofNations" src="http://www.platformnation.com/wp-content/uploads/2011/07/EndofNations.jpg" alt="" width="475" height="277" /></a></p>
]]></content:encoded>
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		<title>A Simple Question: Hackers</title>
		<link>http://www.platformnation.com/2011/07/06/a-simple-question-hackers/</link>
		<comments>http://www.platformnation.com/2011/07/06/a-simple-question-hackers/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 13:10:32 +0000</pubDate>
		<dc:creator>Tym Kaywork (vttym)</dc:creator>
				<category><![CDATA[Community]]></category>
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		<guid isPermaLink="false">http://www.platformnation.com/?p=90642</guid>
		<description><![CDATA[Things have quieted down a bit lately, but it wasn&#8217;t that long ago that groups like Anonymous and LulzSec (among many others) were grabbing headlines for the big corporate and government site takedowns and personal information acquisition.  While the media [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2010/05/questions-crop.jpg"><img class="aligncenter size-large wp-image-37501" title="ASQ Headline Pic" src="http://www.platformnation.com/wp-content/uploads/2010/05/questions-crop-525x262.jpg" alt="" width="525" height="262" /></a></p>
<p>Things have quieted down a bit lately, but it wasn&#8217;t that long ago that groups like Anonymous and LulzSec (among many others) were grabbing headlines for the big corporate and government site takedowns and personal information acquisition.  While the media blasts the group as being reckless and dangerous, there has been an almost resigned acceptance in a lot of the gaming community I follow and communicate with.  No one is happy to have their personal information in the wrong hands, but some might feel this is just hackers being hackers.  It begs the question:</p>
<blockquote><p><strong>Are you concerned with what the hacking community has been doing lately? </strong></p></blockquote>
<p>(You may need to refresh the page to see the poll)</p>
<p><!-- Altering or removing this link is a breach of the Vizu Terms and Conditions -->
<div style="font-family:Arial, Helvetica, sans-serif; font-size:9px;height:20px;text-align:center;width:320px;margin:0;padding:0;letter-spacing:-.5px"><a href="http://www.vizu.com" target="_blank"><span style="color:#999;text-decoration:underline;font-size:9px;">Online Surveys</span></a><span style="color:#999;">&nbsp;&amp;&nbsp;</span><a href="http://answers.vizu.com/market-research.htm" target="_blank"><span style="color:#999;text-decoration:underline;font-size:9px;">Market Research</span></a></div>
<p><embed src="http://wp.vizu.com/vizu_poll.swf" quality="high" scale="noscale" wmode="transparent" bgcolor="#ffffff" width="320" height="237" name="vizu_poll" align="middle" allowScriptAccess="always" type="application/x-shockwave-flash" FlashVars="js=false&#038;pid=239554&#038;ad=false&#038;vizu=true&#038;links=true&#038;mainBG=000000&#038;questionText=FFFFFF&#038;answerZoneBG=EEEEEE&#038;answerItemBG=FFFFFF&#038;answerText=000000&#038;voteBG=C8C8C8&#038;voteText=000000"></embed><br />
Personally, having once dabbled in the craft, I see both sides.  I understand the rush that getting into and out of systems can provide, and coming across valuable information while you&#8217;re in is even better.  But I never took it to the next level and published that information.  I always saw that information as something of a reward for getting in; frankly, I never wanted to make it known that I was ever there.  So while I understand the motivations behind the act of hacking itself, I&#8217;m concerned with the direction some members of the community are taking.  I&#8217;m more concerned about the apathy among the online community at large.</p>
<p>Keep an eye out in <a href="http://twitter.com/search?q=%23pnasq" target="_Blank">#PNASQ</a> on Monday when I’ll pose next week’s question. Want to sound off? Vote above, and comment below!</p>
<hr />
<p>A Simple Question (ASQ) is a weekly segment for Platform Nation. Each week on Monday, I’ll ask a question on Twitter at <a href="http://twitter.com/search?q=%23pnasq" target="_Blank">#PNASQ</a>. Give a response and let the world know what you think; there is no right or wrong answer here. If you have a suggestion for a question, hit me up on twitter <a href="http://twitter.com/vttym" target="_Blank">@vttym</a>.</p>
<p>&nbsp;</p>
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		<title>Dino Rush! Rushing To Your iPhone</title>
		<link>http://www.platformnation.com/2010/11/19/dino-rush-rushing-to-your-iphone/</link>
		<comments>http://www.platformnation.com/2010/11/19/dino-rush-rushing-to-your-iphone/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 11:00:37 +0000</pubDate>
		<dc:creator>Scott diMonda (WCC5723)</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Adversaries]]></category>
		<category><![CDATA[Desc]]></category>
		<category><![CDATA[Dino]]></category>
		<category><![CDATA[Dinosaur]]></category>
		<category><![CDATA[Fear]]></category>
		<category><![CDATA[Fly]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Jump Over Obstacles]]></category>
		<category><![CDATA[Lava]]></category>
		<category><![CDATA[Orderby]]></category>
		<category><![CDATA[Platform Game]]></category>
		<category><![CDATA[Pleasure]]></category>
		<category><![CDATA[Predators]]></category>
		<category><![CDATA[Quicksand]]></category>
		<category><![CDATA[Rush]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=63319</guid>
		<description><![CDATA[Heading to your iPhone November 26, 2010 is Dino Rush!  Don&#8217;t know much about the game for your iPhone?  Have no fear we have included a little more about the game and we even added a video for your viewing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2010/11/image.jpg"><img class="aligncenter size-large wp-image-63323" title="image" src="http://www.platformnation.com/wp-content/uploads/2010/11/image-525x260.jpg" alt="" width="525" height="260" /></a>Heading to your iPhone November 26, 2010 is Dino Rush!  Don&#8217;t know much about the game for your iPhone?  Have no fear we have included a little more about the game and we even added a video for your viewing pleasure.</p>
<p>Here is more about Dino Rush!</p>
<blockquote><p>The game<br />
Dino Rush is an endless &#8216;Run n Jump&#8217; platform game, where you play Dundy the dinosaur who needs to eat all the fruit he can to survive and get as far as he can in the game.<br />
Jump over obstacles, predators, melting lava, or even quicksand and remember to grab all the different bonuses to help Dundy fly, magnify fruit or even smash up his adversaries!<br />
<big><span style="color: #ff9900;"><strong><small><span style="color: #000000;"><br />
</span></small></strong></span></big></p></blockquote>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/AQPubuwIqeI?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="385" src="http://www.youtube.com/v/AQPubuwIqeI?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>

<a href='http://www.platformnation.com/2010/11/19/dino-rush-rushing-to-your-iphone/iooo/' title='iooo'><img width="100" height="100" src="http://www.platformnation.com/wp-content/uploads/2010/11/iooo-100x100.jpg" class="attachment-thumbnail" alt="iooo" title="iooo" /></a>
<a href='http://www.platformnation.com/2010/11/19/dino-rush-rushing-to-your-iphone/image-5/' title='image'><img width="100" height="100" src="http://www.platformnation.com/wp-content/uploads/2010/11/image-100x100.jpg" class="attachment-thumbnail" alt="image" title="image" /></a>
<a href='http://www.platformnation.com/2010/11/19/dino-rush-rushing-to-your-iphone/attachment/1212/' title='1212'><img width="100" height="100" src="http://www.platformnation.com/wp-content/uploads/2010/11/1212-100x100.jpg" class="attachment-thumbnail" alt="1212" title="1212" /></a>

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		<title>More Maps Coming To Battlefield: Bad Company 2</title>
		<link>http://www.platformnation.com/2010/11/08/more-maps-coming-to-battlefield-bad-company-2/</link>
		<comments>http://www.platformnation.com/2010/11/08/more-maps-coming-to-battlefield-bad-company-2/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 23:04:42 +0000</pubDate>
		<dc:creator>Steven Artlip (Steve519)</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bad Company]]></category>
		<category><![CDATA[Battlefield Bad Company]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Cold War]]></category>
		<category><![CDATA[Conquest]]></category>
		<category><![CDATA[Dice]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Game Modes]]></category>
		<category><![CDATA[Harvest Day]]></category>
		<category><![CDATA[Heavy Metal]]></category>
		<category><![CDATA[Map]]></category>
		<category><![CDATA[Maps Free]]></category>
		<category><![CDATA[Multiplayer Game]]></category>
		<category><![CDATA[Oasis]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Shooters]]></category>
		<category><![CDATA[Smile On My Face]]></category>
		<category><![CDATA[Vip]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=61878</guid>
		<description><![CDATA[There was an update today on the official Battlefield: Bad Company blog today where they announced the next set of content headed our way. While no official date is being said, the maps will be free to all VIP owners. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2010/11/Oasis.png-450x01.jpg"><img src="http://www.platformnation.com/wp-content/uploads/2010/11/Oasis.png-450x01.jpg" alt="" title="Oasis.png-450x0" width="450" height="253" class="aligncenter size-full wp-image-61881" /></a></p>
<p>There was an update today on the official Battlefield: Bad Company <a href="http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/11/08/oasis-and-harvest-day-heading-for-battlefield-bad-company-2.aspx">blog</a> today where they announced the next set of content headed our way.  While no official date is being said, the maps will be free to all VIP owners.  Here is what will be coming our way:</p>
<blockquote><p><strong>Map 1:</strong> Oasis<br />
<strong>Origin:</strong> Battlefield: Bad Company multiplayer<br />
<strong>Game modes:</strong> Rush, Conquest, Squad Rush, Squad Deathmatch</p>
<p><strong>Map 2:</strong> Harvest Day<br />
<strong>Origin:</strong> Battlefield: Bad Company multiplayer<br />
<strong>Game modes:</strong> Rush, Conquest, Squad Rush, Squad Deathmatch</p>
<p><strong>Map 3:</strong> Cold War<br />
<strong>Origin:</strong> Battlefield: Bad Company 2 singleplayer<br />
<strong>Game modes:</strong> Rush, Squad Rush, Squad Deathmatch</p>
<p><strong>Map 4:</strong> Heavy Metal<br />
<strong>Origin:</strong> Battlefield: Bad Company 2 singleplayer<br />
<strong>Game modes:</strong> Conquest, Squad Rush, Squad Deathmatch</p></blockquote>
<p>I&#8217;m excited for this, anytime where FREE and DLC are in the same sentence I get a smile on my face and it&#8217;s nice to see the continued support from DICE to what I feel is one of the best shooters to come out this year.  </p>
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		<title>Dead Space 2 Gameplay Footage</title>
		<link>http://www.platformnation.com/2010/09/14/dead-space-2-gameplay-footage/</link>
		<comments>http://www.platformnation.com/2010/09/14/dead-space-2-gameplay-footage/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 21:34:19 +0000</pubDate>
		<dc:creator>Mark Withers. (PN MarkWithers)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[Holiday Season]]></category>
		<category><![CDATA[Issacs]]></category>
		<category><![CDATA[Lifetime]]></category>
		<category><![CDATA[Multiplayer Modes]]></category>
		<category><![CDATA[Retail Stores]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Showcases]]></category>
		<category><![CDATA[Timer]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=55827</guid>
		<description><![CDATA[Dead Space 2 hits retail stores 25th January 2011 which seems like a lifetime away as we are still to hit the end of 2010 holiday season rush.  Nonetheless, we have been treated to this gameplay trailer.  The trailer actually [...]]]></description>
			<content:encoded><![CDATA[<p>Dead Space 2 hits retail stores 25th January 2011 which seems like a lifetime away as we are still to hit the end of 2010 holiday season rush.  Nonetheless, we have been treated to this gameplay trailer.  The trailer actually showcases one of the multiplayer modes on offer and in it, you see how 4 &#8216;Issacs&#8217; are in one team trying to return an item to their base before the timer runs out.  It looks similar to some of the modes from Left4Dead2 in that the opposing team take control of the Necromorths and attempt to kill the humans to prevent them from successfully completing their task.</p>
<p style="text-align: center;"><object id="viddler_ce0301a2" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="545" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.viddler.com/player/ce0301a2/" /><param name="name" value="viddler_ce0301a2" /><param name="allowfullscreen" value="true" /><embed id="viddler_ce0301a2" type="application/x-shockwave-flash" width="545" height="349" src="http://www.viddler.com/player/ce0301a2/" name="viddler_ce0301a2" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
]]></content:encoded>
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		<title>Resist the Halo: Reach Leak!</title>
		<link>http://www.platformnation.com/2010/09/02/resist-the-halo-reach-leak/</link>
		<comments>http://www.platformnation.com/2010/09/02/resist-the-halo-reach-leak/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 15:31:18 +0000</pubDate>
		<dc:creator>Chris "FighterAce100" Salazar</dc:creator>
				<category><![CDATA[Brand New Game]]></category>
		<category><![CDATA[Common Thief]]></category>
		<category><![CDATA[Download Game]]></category>
		<category><![CDATA[Download Microsoft]]></category>
		<category><![CDATA[Excuse Man]]></category>
		<category><![CDATA[Explanations]]></category>
		<category><![CDATA[Franchise]]></category>
		<category><![CDATA[Game Releases]]></category>
		<category><![CDATA[Gaming Forums]]></category>
		<category><![CDATA[Good Times]]></category>
		<category><![CDATA[Hackers]]></category>
		<category><![CDATA[Halo Game]]></category>
		<category><![CDATA[Ign]]></category>
		<category><![CDATA[Lame Excuse]]></category>
		<category><![CDATA[Multiplayer Gaming]]></category>
		<category><![CDATA[Perpetrators]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Spectacular Story]]></category>
		<category><![CDATA[True Gamer]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.gamehounds.net/?p=1935</guid>
		<description><![CDATA[Halo is my game.
As in it&#8217;s the game that I became a true gamer with on the Xbox back in college. The origin. The shinning light. The endless mashing of button A or B and the right trigger until I broke my controller from the heavy usage and had to buy another&#8230;ah, good times.
Today I saw [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-2011" href="http://www.platformnation.com/?attachment_id=2011"><img class="alignright size-full wp-image-2011" title="halo-reach-trailer" src="http://gamehounds.net/wp-content/uploads/2010/09/halo-reach-trailer.jpg" alt="halo-reach-trailer" width="260" height="171" /></a>Halo is my game.</p>
<p>As in it’s the game that I became a true gamer with on the Xbox back in college. The origin. The shinning light. The endless mashing of button A or B and the right trigger until I broke my controller from the heavy usage and had to buy another…ah, good times.</p>
<p>Today I saw a interesting post while searching the net for something that I’d like to write about and behold! <em>Halo Reach</em> LEAKED! According to IGN’s post <a title="IGN Link" href="http://http:0//xbox360.ign.com/articles/111/1114826p1.html">here</a>, Microsoft is looking into the possible leak and how to prevent it from spreading like wildfire.</p>
<p><span id="more-1935"> </span></p>
<p>The leak news was spread by the actual perpetrators that somehow managed to get a download of the game from Microsoft by hacking into their systems. How tough could this be? Well personally I don’t know but I’m sure some of you have your own opinions.</p>
<p>So how do we all react to this news? Do we avoid all the gaming forums and websites, recluse into our rooms, never to see the light of day until the game releases on September 14?</p>
<p>Not that we don’t do this sometimes already, everybody has a cave.</p>
<p>I do think that it will be hard to avoid everything about the leak, and you know there’ll be pictures, YouTube videos, and premature explanations of what to do on what level and when from someone who doesn’t truly appreciate the <em>Halo</em> franchise.</p>
<p>If you are like me you will not search the news, play whatever is keeping you busy now and when it does come out on the 14th, be ready for a unspoiled, brand new game with a spectacular story and a multiplayer that will forever hook you into online multiplayer gaming!</p>
<p>Hackers out there, why do you try to ruin it for the rest of us? Do you feel needy or get a special rush for knowing you stole something like this — which, by the way, makes you just a common thief? I have read that these kinds of thefts happen because they are poor or “just want to try the game out first.” Lame excuse, man. If you are so poor how did you manage to get computer to hack with in the first place and then be able to buy all that software to hide your IP address and the like so you can’t get caught? Hmm?</p>
<p>Halo fans, don’t be alarmed, I think we will able to control ourselves and wait for this one to come out. Besides, the multiplayer is the other half of the game, and no matter how early you manage to steal this game, the real Spartans will show up and kick your ass online! Oh yeah, Game on. <em>Remember Reach!</em></p>
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		<title>Eclipse Touchmouse Review</title>
		<link>http://www.platformnation.com/2010/08/30/eclipse-touchmouse-review/</link>
		<comments>http://www.platformnation.com/2010/08/30/eclipse-touchmouse-review/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 21:41:53 +0000</pubDate>
		<dc:creator>Bobby Gonzalez (nerdygonzo)</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Aluminum]]></category>
		<category><![CDATA[Beautiful]]></category>
		<category><![CDATA[Capital Letters]]></category>
		<category><![CDATA[Catz]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Futuristic Design]]></category>
		<category><![CDATA[Keyboard]]></category>
		<category><![CDATA[Mad Catz]]></category>
		<category><![CDATA[Mice]]></category>
		<category><![CDATA[Msrp]]></category>
		<category><![CDATA[Pc Gamers]]></category>
		<category><![CDATA[Real Estate]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Shift Key]]></category>
		<category><![CDATA[Smooth Design]]></category>
		<category><![CDATA[Sports]]></category>
		<category><![CDATA[Wheel]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=53183</guid>
		<description><![CDATA[Review: Eclipse touchmouse Manufacturer: Mad Catz MSRP: $59.99 The first thing you are going to notice about the Eclipse touchmouse is how different it looks. It’s aluminum finish, smooth design, and minimalist features all make the touchmouse a beautiful little [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.platformnation.com/wp-content/uploads/2010/08/eclipsetouchjpg.jpg"><img class="aligncenter size-full wp-image-53224" title="eclipsetouchjpg" src="http://www.platformnation.com/wp-content/uploads/2010/08/eclipsetouchjpg.jpg" alt="" width="450" height="253" /></a></p>
<p>Review: Eclipse touchmouse<br />
Manufacturer: Mad Catz<br />
MSRP: $59.99</p>
<p>The first thing you are going to notice about the Eclipse touchmouse is how different it looks. It’s aluminum finish, smooth design, and minimalist features all make the touchmouse a beautiful little device. Even the eclipse logo looks good (although they need to fix their keyboard’s shift key to get some capital letters in there). It’s sleek, futuristic design definitely makes it stand out from the competition. Mad Catz has hit it out of the park on a purely aesthetic level, but do the mouse’s other features live up to its look?</p>
<p>The touchmouse works very well for what it is designed for. While it probably isn’t up to snuff for hardcore PC gamers that need to get that zerg rush set up ASAP, it isn’t claiming that it is. It is designed for office or school work and browsing the web. For those things the mouse is responsive and crisp.</p>
<p>The biggest feature Mad Catz is pushing with this mouse is the touch scroll pad. In place of a more traditional scroll wheel, the touchmouse sports a smooth pad. Simply slide your finger over the pad to scroll up, down, left or right. Using it to browse the web, the scroll pad is very fast and responsive. It worked just as well as any wheel I have used on other mice. The left and right scrolling is a fun feature but it isn’t as nice as the up and down. There isn’t a lot of real estate on the scroll pad for left and right so it isn’t as useful.</p>
<p>The other unique feature of the touchmouse is the quicktouch (am I saying touch too much?) controls. Pressing down and holding the touch scroll pad and moving the mouse up, down, left or right will give different commands to your computer. Up will open the browser, down is refresh the page, right is forward page and left is back page. These commands are a nice touch and make browsing the web smoother. It will take a little getting used to but I was quickly able to use the commands effectively. It is nice being able to quickly go back a page without even having to click.</p>
<p><a href="http://www.platformnation.com/wp-content/uploads/2010/08/tm21.jpg"><img src="http://www.platformnation.com/wp-content/uploads/2010/08/tm21-525x162.jpg" alt="" title="tm2" width="525" height="162" class="aligncenter size-large wp-image-53337" /></a></p>
<p>Before you buy the touchmouse you have to do some homework. The mouse connects using bluetooth. That is good if your computer has bluetooth because the mouse wont take up a USB. But if your computer doesn’t have bluetooth you will need an adapter in order to connect it. If you have a newer computer this might not be a problem but most don’t have bluetooth built in. If anything can kill the impulse to buy a gadget it is finding out you have to make another purchase just to make it work.</p>
<p>Another drawback is that the mouse takes AA batteries. It’s a small gripe but the design made me expect a rechargeable battery. Mad Catz makes sure that the battery will last a long time. You can turn the mouse off when you aren’t using it. Still, for a mouse being advertised for people on the go, rechargeable batteries would have been a nice feature.</p>
<p>Bobby’s Take: The touchmouse is an excellent mouse. It is responsive, fast, and great for web browsing and office work. The design is great. It is hard to be a sexy looking mouse, but the touchmouse definitely is. The price might make or break the touchmouse in people’s minds (I personally wouldn’t spend $60 dollars on a mouse). If you don’t blink at the price tag then this mouse brings a lot of great features to the table to put it a step above the competition.</p>
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		<title>Battlefield: Bad Company 2 Activates VIP &#8216;Map Pack 5&#8242;</title>
		<link>http://www.platformnation.com/2010/07/28/battlefield-bad-company-2-activates-vip-map-pack-5/</link>
		<comments>http://www.platformnation.com/2010/07/28/battlefield-bad-company-2-activates-vip-map-pack-5/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 01:07:25 +0000</pubDate>
		<dc:creator>Steven ORourke (Fatal45)</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Bad Company]]></category>
		<category><![CDATA[Battlefield Bad Company]]></category>
		<category><![CDATA[Conquest]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Little Bit Of Something]]></category>
		<category><![CDATA[Map Free]]></category>
		<category><![CDATA[Map Pack]]></category>
		<category><![CDATA[Map Packs]]></category>
		<category><![CDATA[Marketplace]]></category>
		<category><![CDATA[Nelson Bay]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rush]]></category>
		<category><![CDATA[Vip Pass]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.platformnation.com/?p=48320</guid>
		<description><![CDATA[Battlefield: Bad Company 2 &#8216; VIP Map Pack 5 has dropped on Xbox 360 and PS3 today. The pack offers White Pass in Rush mode, and on Nelson Bay in Conquest. The VIP map packs are free for those who [...]]]></description>
			<content:encoded><![CDATA[<p><em> </em></p>
<p><em>Battlefield: Bad Company 2 &#8216; </em>VIP Map Pack 5 has dropped on Xbox 360 and PS3 today. The pack offers White Pass in Rush mode, and on Nelson Bay in Conquest.</p>
<p>The VIP map packs are free for those who bought the game new, for those who bought the game used you will sadly need to buy a a VIP pass on the Xbox Marketplace for 1200 Points ($15).</p>
<p>So if your craving a little bit of something new to BFBC2 download the VIP Map Pack 5 today.</p>
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